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📄 directx.c

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    TRACE("(%p)->(%d)\n", This, Adapter);

    EnterCriticalSection(&d3d8_cs);
    ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
    LeaveCriticalSection(&d3d8_cs);
    return ret;
}

/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
                                         WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
                                         DWORD MultisampleQuality, BOOL Lockable,
                                         IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
    HRESULT res = D3D_OK;
    IDirect3DSurface8Impl *d3dSurface = NULL;

    TRACE("(%p) call back\n", device);
    res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height, 
                                         (D3DFORMAT)Format, MultiSample, Lockable, 
                                         (IDirect3DSurface8 **)&d3dSurface);

    if (SUCCEEDED(res)) {
        *ppSurface = d3dSurface->wineD3DSurface;
        d3dSurface->container = device;
        d3dSurface->isImplicit = TRUE;
        /* Implicit surfaces are created with an refcount of 0 */
        IUnknown_Release((IUnknown *)d3dSurface);
    } else {
        *ppSurface = NULL;
    }
    return res;
}

ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
    IDirect3DSurface8Impl* surfaceParent;
    TRACE("(%p) call back\n", pSurface);

    IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
    surfaceParent->isImplicit = FALSE;
    /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
    return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
}

/* Callback for creating the inplicite swapchain when the device is created */
static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
                                                WINED3DPRESENT_PARAMETERS* pPresentationParameters,
                                                IWineD3DSwapChain ** ppSwapChain){
    HRESULT res = D3D_OK;
    IDirect3DSwapChain8Impl *d3dSwapChain = NULL;
    D3DPRESENT_PARAMETERS localParameters;
    TRACE("(%p) call back\n", device);

    /* Copy the presentation parameters */
    localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
    localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
    localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
    localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
    localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
    localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
    localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
    localParameters.Windowed                                    = pPresentationParameters->Windowed;
    localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
    localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
    localParameters.Flags                                       = pPresentationParameters->Flags;
    localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
    localParameters.FullScreen_PresentationInterval             = pPresentationParameters->PresentationInterval;

    res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);

    /* Copy back the presentation parameters */
    pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
    pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
    pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
    pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
    pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
    pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
    pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
    pPresentationParameters->Windowed                           = localParameters.Windowed;
    pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
    pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
    pPresentationParameters->Flags                              = localParameters.Flags;
    pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
    pPresentationParameters->PresentationInterval               = localParameters.FullScreen_PresentationInterval;

    if (SUCCEEDED(res)) {
        *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
        IUnknown_Release(d3dSwapChain->parentDevice);
        d3dSwapChain->parentDevice = NULL;
    } else {
        *ppSwapChain = NULL;
    }

    return res;
}

ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
    IUnknown* swapChainParent;
    TRACE("(%p) call back\n", pSwapChain);

    IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
    IUnknown_Release(swapChainParent);
    return IUnknown_Release(swapChainParent);
}

/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
                                         WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
                                         DWORD MultisampleQuality, BOOL Discard,
                                         IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
    HRESULT res = D3D_OK;
    IDirect3DSurface8Impl *d3dSurface = NULL;
    TRACE("(%p) call back\n", device);

    res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height, 
                                         (D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
    if (SUCCEEDED(res)) {
        *ppSurface = d3dSurface->wineD3DSurface;
        d3dSurface->container = device;
        d3dSurface->isImplicit = TRUE;
        /* Implicit surfaces are created with an refcount of 0 */
        IUnknown_Release((IUnknown *)d3dSurface);
    }
    return res;
}

ULONG WINAPI D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
    IDirect3DSurface8Impl* surfaceParent;
    TRACE("(%p) call back\n", pSurface);

    IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
    surfaceParent->isImplicit = FALSE;
    /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
    return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
}

static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
                                            DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
                                            IDirect3DDevice8** ppReturnedDeviceInterface) {

    IDirect3D8Impl       *This   = (IDirect3D8Impl *)iface;
    IDirect3DDevice8Impl *object = NULL;
    WINED3DPRESENT_PARAMETERS localParameters;
    HRESULT hr;
    TRACE("(%p) Relay\n", This);

    /* Check the validity range of the adapter parameter */
    if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
        *ppReturnedDeviceInterface = NULL;
        return D3DERR_INVALIDCALL;
    }

    /* Allocate the storage for the device object */
    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
    if (NULL == object) {
        FIXME("Allocation of memory failed\n");
        *ppReturnedDeviceInterface = NULL;
        return D3DERR_OUTOFVIDEOMEMORY;
    }

    object->lpVtbl = &Direct3DDevice8_Vtbl;
    object->ref = 1;
    object->shader_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, INITIAL_SHADER_HANDLE_TABLE_SIZE * sizeof(shader_handle));
    object->shader_handle_table_size = INITIAL_SHADER_HANDLE_TABLE_SIZE;
    *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;

    /* Allocate an associated WineD3DDevice object */
    EnterCriticalSection(&d3d8_cs);
    hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);

    if (hr != D3D_OK) {
        HeapFree(GetProcessHeap(), 0, object);
        *ppReturnedDeviceInterface = NULL;
        LeaveCriticalSection(&d3d8_cs);
        return hr;
    }

    TRACE("(%p) : Created Device %p\n", This, object);

    localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
    localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
    localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
    localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
    localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
    localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
    localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
    localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
    localParameters.Windowed                                    = pPresentationParameters->Windowed;
    localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
    localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
    localParameters.Flags                                       = pPresentationParameters->Flags;
    localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
    localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;

    if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
        IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
    }

    hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
    LeaveCriticalSection(&d3d8_cs);

    pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
    pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
    pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
    pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
    pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
    pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
    pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
    pPresentationParameters->Windowed                           = localParameters.Windowed;
    pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
    pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
    pPresentationParameters->Flags                              = localParameters.Flags;
    pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
    pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;

    if (hr != D3D_OK) {
        FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
        HeapFree(GetProcessHeap(), 0, object);
        *ppReturnedDeviceInterface = NULL;
    }

    object->declArraySize = 16;
    object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
    if(!object->decls) {
        ERR("Out of memory\n");
        IWineD3DDevice_Release(object->WineD3DDevice);
        HeapFree(GetProcessHeap(), 0, object);
        *ppReturnedDeviceInterface = NULL;
        hr = E_OUTOFMEMORY;
    }
    return hr;
}

const IDirect3D8Vtbl Direct3D8_Vtbl =
{
    /* IUnknown */
    IDirect3D8Impl_QueryInterface,
    IDirect3D8Impl_AddRef,
    IDirect3D8Impl_Release,
    /* IDirect3D8 */
    IDirect3D8Impl_RegisterSoftwareDevice,
    IDirect3D8Impl_GetAdapterCount,
    IDirect3D8Impl_GetAdapterIdentifier,
    IDirect3D8Impl_GetAdapterModeCount,
    IDirect3D8Impl_EnumAdapterModes,
    IDirect3D8Impl_GetAdapterDisplayMode,
    IDirect3D8Impl_CheckDeviceType,
    IDirect3D8Impl_CheckDeviceFormat,
    IDirect3D8Impl_CheckDeviceMultiSampleType,
    IDirect3D8Impl_CheckDepthStencilMatch,
    IDirect3D8Impl_GetDeviceCaps,
    IDirect3D8Impl_GetAdapterMonitor,
    IDirect3D8Impl_CreateDevice
};

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