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📄 buffer.c

📁 ReactOS是一些高手根据Windows XP的内核编写出的类XP。内核实现机理和API函数调用几乎相同。甚至可以兼容XP的程序。喜欢研究系统内核的人可以看一看。
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		if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer->memory) + x2;
		else probably_valid_to = (((LPBYTE)p1)-This->buffer->memory) + x1;
		probably_valid_to %= This->buflen;
		if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) &&
		    ((This->state == STATE_STARTING) ||
		     (This->state == STATE_PLAYING)))
			/* see IDirectSoundBufferImpl_Lock */
			probably_valid_to = (DWORD)-1;
		This->probably_valid_to = probably_valid_to;
	}

	LeaveCriticalSection(&(This->lock));
	/* **** */

	TRACE("probably_valid_to=%ld\n", This->probably_valid_to);
	return hres;
}

static HRESULT WINAPI IDirectSoundBufferImpl_Restore(
	LPDIRECTSOUNDBUFFER8 iface
) {
	IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
	FIXME("(%p):stub\n",This);
	return DS_OK;
}

static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
	LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq
) {
	IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
	TRACE("(%p,%p)\n",This,freq);

	if (freq == NULL) {
		WARN("invalid parameter: freq = NULL\n");
		return DSERR_INVALIDPARAM;
	}

	*freq = This->freq;
	TRACE("-> %ld\n", *freq);

	return DS_OK;
}

static HRESULT WINAPI IDirectSoundBufferImpl_SetFX(
	LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes
) {
	IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
	DWORD u;

	FIXME("(%p,%lu,%p,%p): stub\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes);

	if (pdwResultCodes)
		for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN;

	WARN("control unavailable\n");
	return DSERR_CONTROLUNAVAIL;
}

static HRESULT WINAPI IDirectSoundBufferImpl_AcquireResources(
	LPDIRECTSOUNDBUFFER8 iface,DWORD dwFlags,DWORD dwEffectsCount,LPDWORD pdwResultCodes
) {
	IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
	DWORD u;

	FIXME("(%p,%08lu,%lu,%p): stub\n",This,dwFlags,dwEffectsCount,pdwResultCodes);

	if (pdwResultCodes)
		for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN;

	WARN("control unavailable\n");
	return DSERR_CONTROLUNAVAIL;
}

static HRESULT WINAPI IDirectSoundBufferImpl_GetObjectInPath(
	LPDIRECTSOUNDBUFFER8 iface,REFGUID rguidObject,DWORD dwIndex,REFGUID rguidInterface,LPVOID* ppObject
) {
	IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;

	FIXME("(%p,%s,%lu,%s,%p): stub\n",This,debugstr_guid(rguidObject),dwIndex,debugstr_guid(rguidInterface),ppObject);

	WARN("control unavailable\n");
	return DSERR_CONTROLUNAVAIL;
}

static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
	LPDIRECTSOUNDBUFFER8 iface,LPDIRECTSOUND dsound,LPCDSBUFFERDESC dbsd
) {
	IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
	FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
	DPRINTF("Re-Init!!!\n");
	WARN("already initialized\n");
	return DSERR_ALREADYINITIALIZED;
}

static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
	LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps
) {
	IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
  	TRACE("(%p)->(%p)\n",This,caps);

	if (caps == NULL) {
		WARN("invalid parameter: caps == NULL\n");
		return DSERR_INVALIDPARAM;
	}

	if (caps->dwSize < sizeof(*caps)) {
		WARN("invalid parameter: caps->dwSize = %ld < %d\n",caps->dwSize, sizeof(*caps));
		return DSERR_INVALIDPARAM;
	}

	caps->dwFlags = This->dsbd.dwFlags;
	if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE;
	else caps->dwFlags |= DSBCAPS_LOCSOFTWARE;

	caps->dwBufferBytes = This->buflen;

	/* This value represents the speed of the "unlock" command.
	   As unlock is quite fast (it does not do anything), I put
	   4096 ko/s = 4 Mo / s */
	/* FIXME: hwbuf speed */
	caps->dwUnlockTransferRate = 4096;
	caps->dwPlayCpuOverhead = 0;

	return DS_OK;
}

static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
	LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj
) {
	IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;

	TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);

	if (ppobj == NULL) {
		WARN("invalid parameter\n");
		return E_INVALIDARG;
	}

	*ppobj = NULL;	/* assume failure */

	if ( IsEqualGUID(riid, &IID_IUnknown) ||
	     IsEqualGUID(riid, &IID_IDirectSoundBuffer) ||
	     IsEqualGUID(riid, &IID_IDirectSoundBuffer8) ) {
		if (!This->dsb)
			SecondaryBufferImpl_Create(This, &(This->dsb));
		if (This->dsb) {
			IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)This->dsb);
			*ppobj = This->dsb;
			return S_OK;
		}
		WARN("IID_IDirectSoundBuffer\n");
		return E_NOINTERFACE;
	}

	if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
		if (!This->notify)
			IDirectSoundNotifyImpl_Create(This, &(This->notify));
		if (This->notify) {
			IDirectSoundNotify_AddRef((LPDIRECTSOUNDNOTIFY)This->notify);
			*ppobj = This->notify;
			return S_OK;
		}
		WARN("IID_IDirectSoundNotify\n");
		return E_NOINTERFACE;
	}

	if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
		if (!This->ds3db)
			IDirectSound3DBufferImpl_Create(This, &(This->ds3db));
		if (This->ds3db) {
			IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)This->ds3db);
			*ppobj = This->ds3db;
			return S_OK;
		}
		WARN("IID_IDirectSound3DBuffer\n");
		return E_NOINTERFACE;
	}

	if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
		ERR("app requested IDirectSound3DListener on secondary buffer\n");
		return E_NOINTERFACE;
	}

	if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) {
		if (!This->iks)
			IKsBufferPropertySetImpl_Create(This, &(This->iks));
		if (This->iks) {
			IKsPropertySet_AddRef((LPKSPROPERTYSET)This->iks);
	    		*ppobj = This->iks;
			return S_OK;
		}
		WARN("IID_IKsPropertySet\n");
		return E_NOINTERFACE;
	}

	FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );

	return E_NOINTERFACE;
}

static const IDirectSoundBuffer8Vtbl dsbvt =
{
	IDirectSoundBufferImpl_QueryInterface,
	IDirectSoundBufferImpl_AddRef,
	IDirectSoundBufferImpl_Release,
	IDirectSoundBufferImpl_GetCaps,
	IDirectSoundBufferImpl_GetCurrentPosition,
	IDirectSoundBufferImpl_GetFormat,
	IDirectSoundBufferImpl_GetVolume,
	IDirectSoundBufferImpl_GetPan,
	IDirectSoundBufferImpl_GetFrequency,
	IDirectSoundBufferImpl_GetStatus,
	IDirectSoundBufferImpl_Initialize,
	IDirectSoundBufferImpl_Lock,
	IDirectSoundBufferImpl_Play,
	IDirectSoundBufferImpl_SetCurrentPosition,
	IDirectSoundBufferImpl_SetFormat,
	IDirectSoundBufferImpl_SetVolume,
	IDirectSoundBufferImpl_SetPan,
	IDirectSoundBufferImpl_SetFrequency,
	IDirectSoundBufferImpl_Stop,
	IDirectSoundBufferImpl_Unlock,
	IDirectSoundBufferImpl_Restore,
	IDirectSoundBufferImpl_SetFX,
	IDirectSoundBufferImpl_AcquireResources,
	IDirectSoundBufferImpl_GetObjectInPath
};

HRESULT WINAPI IDirectSoundBufferImpl_Create(
	IDirectSoundImpl *ds,
	IDirectSoundBufferImpl **pdsb,
	LPCDSBUFFERDESC dsbd)
{
	IDirectSoundBufferImpl *dsb;
	LPWAVEFORMATEX wfex = dsbd->lpwfxFormat;
	HRESULT err = DS_OK;
	DWORD capf = 0;
	int use_hw, alloc_size, cp_size;
	TRACE("(%p,%p,%p)\n",ds,pdsb,dsbd);

	if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) {
		WARN("invalid parameter: dsbd->dwBufferBytes = %ld\n", dsbd->dwBufferBytes);
		*pdsb = NULL;
		return DSERR_INVALIDPARAM; /* FIXME: which error? */
	}

	dsb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb));

	if (dsb == 0) {
		WARN("out of memory\n");
		*pdsb = NULL;
		return DSERR_OUTOFMEMORY;
	}

	TRACE("Created buffer at %p\n", dsb);

	dsb->ref = 0;
	dsb->dsb = 0;
	dsb->dsound = ds;
	dsb->lpVtbl = &dsbvt;
	dsb->iks = NULL;

	/* size depends on version */
	CopyMemory(&dsb->dsbd, dsbd, dsbd->dwSize);

	/* variable sized struct so calculate size based on format */
	if (wfex->wFormatTag == WAVE_FORMAT_PCM) {
		alloc_size = sizeof(WAVEFORMATEX);
		cp_size = sizeof(PCMWAVEFORMAT);
	} else 
		alloc_size = cp_size = sizeof(WAVEFORMATEX) + wfex->cbSize;

	dsb->pwfx = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,alloc_size);
	if (dsb->pwfx == NULL) {
		WARN("out of memory\n");
		HeapFree(GetProcessHeap(),0,dsb);
		*pdsb = NULL;
		return DSERR_OUTOFMEMORY;
	}

	CopyMemory(dsb->pwfx, wfex, cp_size);

	if (dsbd->dwBufferBytes % dsbd->lpwfxFormat->nBlockAlign)
		dsb->buflen = dsbd->dwBufferBytes + 
			(dsbd->lpwfxFormat->nBlockAlign - 
			(dsbd->dwBufferBytes % dsbd->lpwfxFormat->nBlockAlign));
	else
		dsb->buflen = dsbd->dwBufferBytes;

	dsb->freq = dsbd->lpwfxFormat->nSamplesPerSec;
	dsb->notify = NULL;
	dsb->notifies = NULL;
	dsb->nrofnotifies = 0;
	dsb->hwnotify = 0;

	/* Check necessary hardware mixing capabilities */
	if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO;
	else capf |= DSCAPS_SECONDARYMONO;
	if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT;
	else capf |= DSCAPS_SECONDARY8BIT;

	use_hw = (ds->device->drvcaps.dwFlags & capf) == capf;
	TRACE("use_hw = 0x%08x, capf = 0x%08lx, ds->drvcaps.dwFlags = 0x%08lx\n", use_hw, capf, ds->device->drvcaps.dwFlags);

	/* FIXME: check hardware sample rate mixing capabilities */
	/* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */
	/* FIXME: check whether any hardware buffers are left */
	/* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */

	/* Allocate an empty buffer */
	dsb->buffer = HeapAlloc(GetProcessHeap(),0,sizeof(*(dsb->buffer)));
	if (dsb->buffer == NULL) {
		WARN("out of memory\n");
		HeapFree(GetProcessHeap(),0,dsb->pwfx);
		HeapFree(GetProcessHeap(),0,dsb);
		*pdsb = NULL;
		return DSERR_OUTOFMEMORY;
	}

	/* Allocate system memory for buffer if applicable */
	if ((ds->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
		dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen);
		if (dsb->buffer->memory == NULL) {
			WARN("out of memory\n");
			HeapFree(GetProcessHeap(),0,dsb->pwfx);
			HeapFree(GetProcessHeap(),0,dsb->buffer);
			HeapFree(GetProcessHeap(),0,dsb);
			*pdsb = NULL;
			return DSERR_OUTOFMEMORY;
		}
		dsb->buffer->ref = 1;
		FillMemory(dsb->buffer->memory, dsb->buflen, dsbd->lpwfxFormat->wBitsPerSample == 8 ? 128 : 0);
	}

	/* Allocate the hardware buffer */
	if (use_hw) {
		err = IDsDriver_CreateSoundBuffer(ds->device->driver,wfex,dsbd->dwFlags,0,
						  &(dsb->buflen),&(dsb->buffer->memory),
						  (LPVOID*)&(dsb->hwbuf));
                /* fall back to software buffer on failure */
		if (err != DS_OK) {
			TRACE("IDsDriver_CreateSoundBuffer failed, falling back to software buffer\n");
			use_hw = 0;
			if (ds->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
				dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen);
				if (dsb->buffer->memory == NULL) {
					WARN("out of memory\n");
					HeapFree(GetProcessHeap(),0,dsb->buffer);
					HeapFree(GetProcessHeap(),0,dsb->pwfx);
					HeapFree(GetProcessHeap(),0,dsb);
					*pdsb = NULL;
					return DSERR_OUTOFMEMORY;
				}
				dsb->buffer->ref = 1;
				FillMemory(dsb->buffer->memory, dsb->buflen, dsbd->lpwfxFormat->wBitsPerSample == 8 ? 128 : 0);
			}
			err = DS_OK;
		}
	}

	/* calculate fragment size and write lead */
	DSOUND_RecalcFormat(dsb);

	/* It's not necessary to initialize values to zero since */
	/* we allocated this structure with HEAP_ZERO_MEMORY... */
	dsb->playpos = 0;
	dsb->buf_mixpos = 0;
	dsb->state = STATE_STOPPED;

	dsb->freqAdjust = (dsb->freq << DSOUND_FREQSHIFT) /
		ds->device->pwfx->nSamplesPerSec;
	dsb->nAvgBytesPerSec = dsb->freq *
		dsbd->lpwfxFormat->nBlockAlign;

	if (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D) {
		dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
		dsb->ds3db_ds3db.vPosition.x = 0.0;
		dsb->ds3db_ds3db.vPosition.y = 0.0;

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