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📄 dplaysp.c

📁 ReactOS是一些高手根据Windows XP的内核编写出的类XP。内核实现机理和API函数调用几乎相同。甚至可以兼容XP的程序。喜欢研究系统内核的人可以看一看。
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    ERR( "Command processing failed %s\n", DPLAYX_HresultToString(hr) );
  }

  /* Do we want a reply? */
  if( data.lpMessage != NULL )
  {
    data.lpSPMessageHeader = lpMessageHeader;
    data.idNameServer      = 0;
    data.lpISP             = iface;

    hr = (This->sp->dplay->dp2->spData.lpCB->Reply)( &data );

    if( FAILED(hr) )
    {
      ERR( "Reply failed %s\n", DPLAYX_HresultToString(hr) );
    }
  }

  return hr;

#if 0
  HRESULT hr = DP_OK;
  HANDLE  hReceiveEvent = 0;
  /* FIXME: Aquire some sort of interface lock */
  /* FIXME: Need some sort of context for this callback. Need to determine
   *        how this is actually done with the SP
   */
  /* FIXME: Who needs to delete the message when done? */
  switch( lpMsg->dwType )
  {
    case DPSYS_CREATEPLAYERORGROUP:
    {
      LPDPMSG_CREATEPLAYERORGROUP msg = (LPDPMSG_CREATEPLAYERORGROUP)lpMsg;

      if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
      {
        hr = DP_IF_CreatePlayer( This, lpMessageHeader, msg->dpId,
                                 &msg->dpnName, 0, msg->lpData,
                                 msg->dwDataSize, msg->dwFlags, ... );
      }
      else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
      {
        /* Group in group situation? */
        if( msg->dpIdParent == DPID_NOPARENT_GROUP )
        {
          hr = DP_IF_CreateGroup( This, lpMessageHeader, msg->dpId,
                                  &msg->dpnName, 0, msg->lpData,
                                  msg->dwDataSize, msg->dwFlags, ... );
        }
        else /* Group in Group */
        {
          hr = DP_IF_CreateGroupInGroup( This, lpMessageHeader, msg->dpIdParent,
                                         &msg->dpnName, 0, msg->lpData,
                                         msg->dwDataSize, msg->dwFlags, ... );
        }
      }
      else /* Hmmm? */
      {
        ERR( "Corrupt msg->dwPlayerType for DPSYS_CREATEPLAYERORGROUP\n" );
        return;
      }

      break;
    }

    case DPSYS_DESTROYPLAYERORGROUP:
    {
      LPDPMSG_DESTROYPLAYERORGROUP msg = (LPDPMSG_DESTROYPLAYERORGROUP)lpMsg;

      if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
      {
        hr = DP_IF_DestroyPlayer( This, msg->dpId, ... );
      }
      else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
      {
        hr = DP_IF_DestroyGroup( This, msg->dpId, ... );
      }
      else /* Hmmm? */
      {
        ERR( "Corrupt msg->dwPlayerType for DPSYS_DESTROYPLAYERORGROUP\n" );
        return;
      }

      break;
    }

    case DPSYS_ADDPLAYERTOGROUP:
    {
      LPDPMSG_ADDPLAYERTOGROUP msg = (LPDPMSG_ADDPLAYERTOGROUP)lpMsg;

      hr = DP_IF_AddPlayerToGroup( This, msg->dpIdGroup, msg->dpIdPlayer, ... );
      break;
    }

    case DPSYS_DELETEPLAYERFROMGROUP:
    {
      LPDPMSG_DELETEPLAYERFROMGROUP msg = (LPDPMSG_DELETEPLAYERFROMGROUP)lpMsg;

      hr = DP_IF_DeletePlayerFromGroup( This, msg->dpIdGroup, msg->dpIdPlayer,
                                        ... );

      break;
    }

    case DPSYS_SESSIONLOST:
    {
      LPDPMSG_SESSIONLOST msg = (LPDPMSG_SESSIONLOST)lpMsg;

      FIXME( "DPSYS_SESSIONLOST not handled\n" );

      break;
    }

    case DPSYS_HOST:
    {
      LPDPMSG_HOST msg = (LPDPMSG_HOST)lpMsg;

      FIXME( "DPSYS_HOST not handled\n" );

      break;
    }

    case DPSYS_SETPLAYERORGROUPDATA:
    {
      LPDPMSG_SETPLAYERORGROUPDATA msg = (LPDPMSG_SETPLAYERORGROUPDATA)lpMsg;

      if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
      {
        hr = DP_IF_SetPlayerData( This, msg->dpId, msg->lpData, msg->dwDataSize,                                  DPSET_REMOTE, ... );
      }
      else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
      {
        hr = DP_IF_SetGroupData( This, msg->dpId, msg->lpData, msg->dwDataSize,
                                 DPSET_REMOTE, ... );
      }
      else /* Hmmm? */
      {
        ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" );
        return;
      }

      break;
    }

    case DPSYS_SETPLAYERORGROUPNAME:
    {
      LPDPMSG_SETPLAYERORGROUPNAME msg = (LPDPMSG_SETPLAYERORGROUPNAME)lpMsg;

      if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
      {
        hr = DP_IF_SetPlayerName( This, msg->dpId, msg->dpnName, ... );
      }
      else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
      {
        hr = DP_IF_SetGroupName( This, msg->dpId, msg->dpnName, ... );
      }
      else /* Hmmm? */
      {
        ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" );
        return;
      }

      break;
    }

    case DPSYS_SETSESSIONDESC;
    {
      LPDPMSG_SETSESSIONDESC msg = (LPDPMSG_SETSESSIONDESC)lpMsg;

      hr = DP_IF_SetSessionDesc( This, &msg->dpDesc );

      break;
    }

    case DPSYS_ADDGROUPTOGROUP:
    {
      LPDPMSG_ADDGROUPTOGROUP msg = (LPDPMSG_ADDGROUPTOGROUP)lpMsg;

      hr = DP_IF_AddGroupToGroup( This, msg->dpIdParentGroup, msg->dpIdGroup,
                                  ... );

      break;
    }

    case DPSYS_DELETEGROUPFROMGROUP:
    {
      LPDPMSG_DELETEGROUPFROMGROUP msg = (LPDPMSG_DELETEGROUPFROMGROUP)lpMsg;

      hr = DP_IF_DeleteGroupFromGroup( This, msg->dpIdParentGroup,
                                       msg->dpIdGroup, ... );

      break;
    }

    case DPSYS_SECUREMESSAGE:
    {
      LPDPMSG_SECUREMESSAGE msg = (LPDPMSG_SECUREMESSAGE)lpMsg;

      FIXME( "DPSYS_SECUREMESSAGE not implemented\n" );

      break;
    }

    case DPSYS_STARTSESSION:
    {
      LPDPMSG_STARTSESSION msg = (LPDPMSG_STARTSESSION)lpMsg;

      FIXME( "DPSYS_STARTSESSION not implemented\n" );

      break;
    }

    case DPSYS_CHAT:
    {
      LPDPMSG_CHAT msg = (LPDPMSG_CHAT)lpMsg;

      FIXME( "DPSYS_CHAT not implemeneted\n" );

      break;
    }

    case DPSYS_SETGROUPOWNER:
    {
      LPDPMSG_SETGROUPOWNER msg = (LPDPMSG_SETGROUPOWNER)lpMsg;

      FIXME( "DPSYS_SETGROUPOWNER not implemented\n" );

      break;
    }

    case DPSYS_SENDCOMPLETE:
    {
      LPDPMSG_SENDCOMPLETE msg = (LPDPMSG_SENDCOMPLETE)lpMsg;

      FIXME( "DPSYS_SENDCOMPLETE not implemented\n" );

      break;
    }

    default:
    {
      /* NOTE: This should be a user defined type. There is nothing that we
       *       need to do with it except queue it.
       */
      TRACE( "Received user message type(?) 0x%08lx through SP.\n",
              lpMsg->dwType );
      break;
    }
  }

  FIXME( "Queue message in the receive queue. Need some context data!\n" );

  if( FAILED(hr) )
  {
    ERR( "Unable to perform action for msg type 0x%08lx\n", lpMsg->dwType );
  }
  /* If a receive event was registered for this player, invoke it */
  if( hReceiveEvent )
  {
    SetEvent( hReceiveEvent );
  }
#endif
}

static HRESULT WINAPI IDirectPlaySPImpl_SetSPPlayerData
( LPDIRECTPLAYSP iface,
  DPID idPlayer,
  LPVOID lpData,
  DWORD dwDataSize,
  DWORD dwFlags
)
{
  HRESULT           hr;
  LPDP_SPPLAYERDATA lpPlayerEntry;
  LPVOID            lpPlayerData;

  IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;

/*  TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); */
  TRACE( "(%p)->(0x%08lx,%p,0x%08lx,0x%08lx)\n",
         This, idPlayer, lpData, dwDataSize, dwFlags );

  hr = DP_GetSPPlayerData( This->sp->dplay, idPlayer, (LPVOID*)&lpPlayerEntry );
  if( FAILED(hr) )
  {
    /* Player must not exist */
    return DPERR_INVALIDPLAYER;
  }

  lpPlayerData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize );
  CopyMemory( lpPlayerData, lpData, dwDataSize );

  if( dwFlags == DPSET_LOCAL )
  {
    lpPlayerEntry->lpPlayerLocalData = lpPlayerData;
    lpPlayerEntry->dwPlayerLocalDataSize = dwDataSize;
  }
  else if( dwFlags == DPSET_REMOTE )
  {
    lpPlayerEntry->lpPlayerRemoteData = lpPlayerData;
    lpPlayerEntry->dwPlayerRemoteDataSize = dwDataSize;
  }

  hr = DP_SetSPPlayerData( This->sp->dplay, idPlayer, lpPlayerEntry );

  return hr;
}

static HRESULT WINAPI IDirectPlaySPImpl_CreateCompoundAddress
( LPDIRECTPLAYSP iface,
  LPCDPCOMPOUNDADDRESSELEMENT lpElements,
  DWORD dwElementCount,
  LPVOID lpAddress,
  LPDWORD lpdwAddressSize
)
{
  IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;

  FIXME( "(%p)->(%p,0x%08lx,%p,%p): stub\n",
         This, lpElements, dwElementCount, lpAddress, lpdwAddressSize );

  return DP_OK;
}

static HRESULT WINAPI IDirectPlaySPImpl_GetSPData
( LPDIRECTPLAYSP iface,
  LPVOID* lplpData,
  LPDWORD lpdwDataSize,
  DWORD dwFlags
)
{
  HRESULT hr = DP_OK;
  IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;

/*  TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); */
  TRACE( "(%p)->(%p,%p,0x%08lx)\n",
         This, lplpData, lpdwDataSize, dwFlags );

#if 0
  /* This is what the documentation says... */
  if( dwFlags != DPSET_REMOTE )
  {
    return DPERR_INVALIDPARAMS;
  }
#else
  /* ... but most service providers call this with 1 */
  /* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of
   * thing?
   */
  if( dwFlags != DPSET_REMOTE )
  {
    TRACE( "Undocumented dwFlags 0x%08lx used\n", dwFlags );
  }
#endif

  /* FIXME: What to do in the case where this isn't initialized yet? */

  /* Yes, we're supposed to return a pointer to the memory we have stored! */
  if( dwFlags == DPSET_REMOTE )
  {
    *lpdwDataSize = This->sp->dwSpRemoteDataSize;
    *lplpData     = This->sp->lpSpRemoteData;

    if( This->sp->lpSpRemoteData == NULL )
    {
      hr = DPERR_GENERIC;
    }
  }
  else if( dwFlags == DPSET_LOCAL )
  {
    *lpdwDataSize = This->sp->dwSpLocalDataSize;
    *lplpData     = This->sp->lpSpLocalData;

    if( This->sp->lpSpLocalData == NULL )
    {
      hr = DPERR_GENERIC;
    }
  }

  return hr;
}

static HRESULT WINAPI IDirectPlaySPImpl_SetSPData
( LPDIRECTPLAYSP iface,
  LPVOID lpData,
  DWORD dwDataSize,
  DWORD dwFlags
)
{
  LPVOID lpSpData;

  IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;

/*  TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); */
  TRACE( "(%p)->(%p,0x%08lx,0x%08lx)\n",
         This, lpData, dwDataSize, dwFlags );

#if 0
  /* This is what the documentation says... */
  if( dwFlags != DPSET_REMOTE )
  {
    return DPERR_INVALIDPARAMS;
  }
#else
  /* ... but most service providers call this with 1 */
  /* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of
   * thing?
   */
  if( dwFlags != DPSET_REMOTE )
  {
    TRACE( "Undocumented dwFlags 0x%08lx used\n", dwFlags );
  }
#endif

  lpSpData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize );
  CopyMemory( lpSpData, lpData, dwDataSize );

  /* If we have data already allocated, free it and replace it */
  if( dwFlags == DPSET_REMOTE )
  {
    HeapFree( GetProcessHeap(), 0, This->sp->lpSpRemoteData );
    This->sp->dwSpRemoteDataSize = dwDataSize;
    This->sp->lpSpRemoteData = lpSpData;
  }
  else if ( dwFlags == DPSET_LOCAL )
  {
    HeapFree( GetProcessHeap(), 0, This->sp->lpSpLocalData );
    This->sp->lpSpLocalData     = lpSpData;
    This->sp->dwSpLocalDataSize = dwDataSize;
  }

  return DP_OK;
}

static VOID WINAPI IDirectPlaySPImpl_SendComplete
( LPDIRECTPLAYSP iface,
  LPVOID unknownA,
  DWORD unknownB
)
{
  IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;

  FIXME( "(%p)->(%p,0x%08lx): stub\n",
         This, unknownA, unknownB );
}

static const IDirectPlaySPVtbl directPlaySPVT =
{

  DPSP_QueryInterface,
  DPSP_AddRef,
  DPSP_Release,

  IDirectPlaySPImpl_AddMRUEntry,
  IDirectPlaySPImpl_CreateAddress,
  IDirectPlaySPImpl_EnumAddress,
  IDirectPlaySPImpl_EnumMRUEntries,
  IDirectPlaySPImpl_GetPlayerFlags,
  IDirectPlaySPImpl_GetSPPlayerData,
  IDirectPlaySPImpl_HandleMessage,
  IDirectPlaySPImpl_SetSPPlayerData,
  IDirectPlaySPImpl_CreateCompoundAddress,
  IDirectPlaySPImpl_GetSPData,
  IDirectPlaySPImpl_SetSPData,
  IDirectPlaySPImpl_SendComplete
};


/* DP external interfaces to call into DPSP interface */

/* Allocate the structure */
extern LPVOID DPSP_CreateSPPlayerData(void)
{
  TRACE( "Creating SPPlayer data struct\n" );
  return HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
                    sizeof( DP_SPPLAYERDATA ) );
}

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