📄 ui.h
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/*
* FreeLoader
* Copyright (C) 1998-2003 Brian Palmer <brianp@sginet.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __UI_H
#define __UI_H
extern ULONG UiScreenWidth; // Screen Width
extern ULONG UiScreenHeight; // Screen Height
extern UCHAR UiStatusBarFgColor; // Status bar foreground color
extern UCHAR UiStatusBarBgColor; // Status bar background color
extern UCHAR UiBackdropFgColor; // Backdrop foreground color
extern UCHAR UiBackdropBgColor; // Backdrop background color
extern UCHAR UiBackdropFillStyle; // Backdrop fill style
extern UCHAR UiTitleBoxFgColor; // Title box foreground color
extern UCHAR UiTitleBoxBgColor; // Title box background color
extern UCHAR UiMessageBoxFgColor; // Message box foreground color
extern UCHAR UiMessageBoxBgColor; // Message box background color
extern UCHAR UiMenuFgColor; // Menu foreground color
extern UCHAR UiMenuBgColor; // Menu background color
extern UCHAR UiTextColor; // Normal text color
extern UCHAR UiSelectedTextColor; // Selected text color
extern UCHAR UiSelectedTextBgColor; // Selected text background color
extern UCHAR UiEditBoxTextColor; // Edit box text color
extern UCHAR UiEditBoxBgColor; // Edit box text background color
extern CHAR UiTitleBoxTitleText[260]; // Title box's title text
extern BOOLEAN UserInterfaceUp; // Tells us if the user interface is displayed
extern BOOLEAN UiUseSpecialEffects; // Tells us if we should use fade effects
extern BOOLEAN UiCenterMenu;
extern BOOLEAN UiMenuBox;
extern BOOLEAN UiMinimal;
extern CHAR UiTimeText[];
extern BOOLEAN UiDrawTime;
extern const CHAR UiMonthNames[12][15];
///////////////////////////////////////////////////////////////////////////////////////
//
// User Interface Functions
//
///////////////////////////////////////////////////////////////////////////////////////
BOOLEAN UiInitialize(BOOLEAN ShowGui); // Initialize User-Interface
BOOLEAN SetupUiInitialize(VOID); // Initialize User-Interface
VOID UiUnInitialize(PCSTR BootText); // Un-initialize User-Interface
VOID UiDrawBackdrop(VOID); // Fills the entire screen with a backdrop
VOID UiFillArea(ULONG Left, ULONG Top, ULONG Right, ULONG Bottom, CHAR FillChar, UCHAR Attr /* Color Attributes */); // Fills the area specified with FillChar and Attr
VOID UiDrawShadow(ULONG Left, ULONG Top, ULONG Right, ULONG Bottom); // Draws a shadow on the bottom and right sides of the area specified
VOID UiDrawBox(ULONG Left, ULONG Top, ULONG Right, ULONG Bottom, UCHAR VertStyle, UCHAR HorzStyle, BOOLEAN Fill, BOOLEAN Shadow, UCHAR Attr); // Draws a box around the area specified
VOID UiDrawText(ULONG X, ULONG Y, PCSTR Text, UCHAR Attr); // Draws text at coordinates specified
VOID UiDrawCenteredText(ULONG Left, ULONG Top, ULONG Right, ULONG Bottom, PCSTR TextString, UCHAR Attr); // Draws centered text at the coordinates specified and clips the edges
VOID UiDrawStatusText(PCSTR StatusText); // Draws text at the very bottom line on the screen
VOID UiUpdateDateTime(VOID); // Updates the date and time
VOID UiInfoBox(PCSTR MessageText); // Displays a info box on the screen
VOID UiMessageBox(PCSTR MessageText); // Displays a message box on the screen with an ok button
VOID UiMessageBoxCritical(PCSTR MessageText); // Displays a message box on the screen with an ok button using no system resources
VOID UiDrawProgressBarCenter(ULONG Position, ULONG Range, PCHAR ProgressText); // Draws the progress bar showing nPos percent filled
VOID UiDrawProgressBar(ULONG Left, ULONG Top, ULONG Right, ULONG Bottom, ULONG Position, ULONG Range, PCHAR ProgressText); // Draws the progress bar showing nPos percent filled
VOID UiShowMessageBoxesInSection(PCSTR SectionName); // Displays all the message boxes in a given section
VOID UiEscapeString(PCHAR String); // Processes a string and changes all occurances of "\n" to '\n'
BOOLEAN UiEditBox(PCSTR MessageText, PCHAR EditTextBuffer, ULONG Length);
UCHAR UiTextToColor(PCSTR ColorText); // Converts the text color into it's equivalent color value
UCHAR UiTextToFillStyle(PCSTR FillStyleText); // Converts the text fill into it's equivalent fill value
VOID UiTruncateStringEllipsis(PCHAR StringText, ULONG MaxChars); // Truncates a string to MaxChars by adding an ellipsis on the end '...'
VOID UiFadeInBackdrop(VOID); // Draws the backdrop and fades the screen in
VOID UiFadeOut(VOID); // Fades the screen out
///////////////////////////////////////////////////////////////////////////////////////
//
// Menu Functions
//
///////////////////////////////////////////////////////////////////////////////////////
typedef BOOLEAN (*UiMenuKeyPressFilterCallback)(ULONG KeyPress);
BOOLEAN UiDisplayMenu(PCSTR MenuItemList[], ULONG MenuItemCount, ULONG DefaultMenuItem, LONG MenuTimeOut, ULONG* SelectedMenuItem, BOOLEAN CanEscape, UiMenuKeyPressFilterCallback KeyPressFilter);
#endif // #defined __UI_H
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