📄 script.h
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////////////////////////////////////////////////
//
// package.hpp
// Header for the script stuff
////////////////////////////////////////////////
#include <vector>
#include <string>
using namespace std;
/* Structs */
typedef struct
{
string name;
int start, end;
} SUB;
typedef struct
{
vector<string> code;
vector<SUB> subs;
} SCRIPT;
/* Prototypes */
int RPS_Load (SCRIPT** script, const char* path);
int RPS_Execute (SCRIPT* script, const char* function);
int RPS_getVar (const char* name);
void RPS_Clear (SCRIPT* script);
/* Callbacks */
typedef int (*FUNC_PROC)(int, char**); // function callback
/* Function table */
typedef struct
{
char* name;
FUNC_PROC function;
} FUNC_TABLE;
// very function is listed in there
extern const FUNC_TABLE FuncTable[];
// count of functions
#define FUNC_COUNT 3
/* For the helper-funtions */
#define STR_NO 0x1;
#define STR_ONLY 0x0;
#define STR_YES 0x2;
// ^^ I would write down here that they
// mean but I don't know anymore myself :O
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