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📄 dis-asm.h

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/* Interface between the opcode library and its callers.

   Copyright 2001, 2002 Free Software Foundation, Inc.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.

   Written by Cygnus Support, 1993.

   The opcode library (libopcodes.a) provides instruction decoders for
   a large variety of instruction sets, callable with an identical
   interface, for making instruction-processing programs more independent
   of the instruction set being processed.  */

#ifndef DIS_ASM_H
#define DIS_ASM_H

#ifdef __cplusplus
extern "C" {
#endif

#if 0
/* #include <stdio.h> */
/* #include "bfd.h" */
#endif

typedef int (*fprintf_ftype) PARAMS((PTR, const char*, ...));

enum dis_insn_type {
  dis_noninsn,			/* Not a valid instruction */
  dis_nonbranch,		/* Not a branch instruction */
  dis_branch,			/* Unconditional branch */
  dis_condbranch,		/* Conditional branch */
  dis_jsr,			/* Jump to subroutine */
  dis_condjsr,			/* Conditional jump to subroutine */
  dis_dref,			/* Data reference instruction */
  dis_dref2			/* Two data references in instruction */
};

/* This struct is passed into the instruction decoding routine,
   and is passed back out into each callback.  The various fields are used
   for conveying information from your main routine into your callbacks,
   for passing information into the instruction decoders (such as the
   addresses of the callback functions), or for passing information
   back from the instruction decoders to their callers.

   It must be initialized before it is first passed; this can be done
   by hand, or using one of the initialization macros below.  */

typedef struct disassemble_info {
  fprintf_ftype fprintf_func;
  PTR stream;
  PTR application_data;

  /* Target description.  We could replace this with a pointer to the bfd,
     but that would require one.  There currently isn't any such requirement
     so to avoid introducing one we record these explicitly.  */
  /* The bfd_flavour.  This can be bfd_target_unknown_flavour.  */
  enum bfd_flavour flavour;
  /* The bfd_arch value.  */
  enum bfd_architecture arch;
  /* The bfd_mach value.  */
  unsigned long mach;
#if 0
  enum bfd_endian endian;
#endif
  /* An arch/mach-specific bitmask of selected instruction subsets, mainly
     for processors with run-time-switchable instruction sets.  The default,
     zero, means that there is no constraint.  CGEN-based opcodes ports
     may use ISA_foo masks.  */
  unsigned long insn_sets;

#if 0
  /* Some targets need information about the current section to accurately
     display insns.  If this is NULL, the target disassembler function
     will have to make its best guess.  */
  asection *section;

  /* An array of pointers to symbols either at the location being disassembled
     or at the start of the function being disassembled.  The array is sorted
     so that the first symbol is intended to be the one used.  The others are
     present for any misc. purposes.  This is not set reliably, but if it is
     not NULL, it is correct.  */
  asymbol **symbols;
  /* Number of symbols in array.  */
  int num_symbols;
#endif
  /* For use by the disassembler.
     The top 16 bits are reserved for public use (and are documented here).
     The bottom 16 bits are for the internal use of the disassembler.  */
  unsigned long flags;
#define INSN_HAS_RELOC	0x80000000
  PTR private_data;

  /* Function used to get bytes to disassemble.  MEMADDR is the
     address of the stuff to be disassembled, MYADDR is the address to
     put the bytes in, and LENGTH is the number of bytes to read.
     INFO is a pointer to this struct.
     Returns an errno value or 0 for success.  */
  int (*read_memory_func)
    PARAMS ((bfd_vma memaddr, bfd_byte *myaddr, unsigned int length,
	     struct disassemble_info *info));

  /* Function which should be called if we get an error that we can't
     recover from.  STATUS is the errno value from read_memory_func and
     MEMADDR is the address that we were trying to read.  INFO is a
     pointer to this struct.  */
  void (*memory_error_func)
    PARAMS ((int status, bfd_vma memaddr, struct disassemble_info *info));

  /* Function called to print ADDR.  */
  void (*print_address_func)
    PARAMS ((bfd_vma addr, struct disassemble_info *info));

  /* Function called to determine if there is a symbol at the given ADDR.
     If there is, the function returns 1, otherwise it returns 0.
     This is used by ports which support an overlay manager where
     the overlay number is held in the top part of an address.  In
     some circumstances we want to include the overlay number in the
     address, (normally because there is a symbol associated with
     that address), but sometimes we want to mask out the overlay bits.  */
  int (* symbol_at_address_func)
    PARAMS ((bfd_vma addr, struct disassemble_info * info));

  /* These are for buffer_read_memory.  */
  bfd_byte *buffer;
  bfd_vma buffer_vma;
  unsigned int buffer_length;

  /* This variable may be set by the instruction decoder.  It suggests
      the number of bytes objdump should display on a single line.  If
      the instruction decoder sets this, it should always set it to
      the same value in order to get reasonable looking output.  */
  int bytes_per_line;

  /* the next two variables control the way objdump displays the raw data */
  /* For example, if bytes_per_line is 8 and bytes_per_chunk is 4, the */
  /* output will look like this:
     00:   00000000 00000000
     with the chunks displayed according to "display_endian". */
  int bytes_per_chunk;
  enum bfd_endian display_endian;

  /* Number of octets per incremented target address
     Normally one, but some DSPs have byte sizes of 16 or 32 bits.  */
  unsigned int octets_per_byte;

  /* Results from instruction decoders.  Not all decoders yet support
     this information.  This info is set each time an instruction is
     decoded, and is only valid for the last such instruction.

     To determine whether this decoder supports this information, set
     insn_info_valid to 0, decode an instruction, then check it.  */

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