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📄 symboltest.cpp

📁 ReactOS是一些高手根据Windows XP的内核编写出的类XP。内核实现机理和API函数调用几乎相同。甚至可以兼容XP的程序。喜欢研究系统内核的人可以看一看。
💻 CPP
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/*
 * Copyright (C) 2005 Casper S. Hornstrup
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */
#include "test.h"

using std::string;

void SymbolTest::Run()
{
	string projectFilename ( RBUILD_BASE "tests/data/symbol.xml" );
	Configuration configuration;
	Project project ( configuration, projectFilename );
	
	ARE_EQUAL ( 1, project.modules.size () );
	Module& module1 = *project.modules[0];
	
	ARE_EQUAL ( 1, module1.stubbedComponents.size () );
	StubbedComponent& component1 = *module1.stubbedComponents[0];
	ARE_EQUAL ( "ntdll.dll", component1.name );
	
	ARE_EQUAL ( 2, component1.symbols.size () );
	StubbedSymbol& symbol1 = *component1.symbols[0];
	ARE_EQUAL ( "HeapAlloc@12", symbol1.symbol );
	ARE_EQUAL ( "RtlAllocateHeap", symbol1.newname );
	
	StubbedSymbol& symbol2 = *component1.symbols[1];
	ARE_EQUAL ( "LdrAccessResource@16", symbol2.symbol );
	ARE_EQUAL ( "LdrAccessResource", symbol2.newname );
}

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