📄 guicharm.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUIChar.C
Purpose : Implementation of memory devices
----------------------------------------------------------------------
Version-Date---Author-Explanation
----------------------------------------------------------------------
*/
#include <stddef.h> /* needed for definition of NULL */
#include "GUI_Private.h"
/*
***********************************************************
* *
* Monospaced Font *
* *
***********************************************************
This is the routine that displays a character. It is used by all
other routines which display characters as a subroutine.
Parameters: c character to display
*/
void GUIMONO_DispChar(U16P c) {
int c0, c1;
U8 * pd;
int x = GUI_Context.DispPosX;
int y = GUI_Context.DispPosY;
/* do some checking if drawing is actually necessary ... */
const GUI_FONT_MONO* pMono = GUI_Context.pAFont->p.pMono;
unsigned int FirstChar = pMono->FirstChar;
/* translate character into 2 characters to display : c0,c1
Check if regular character first. */
if ((c >= (U16P)FirstChar) &&(c <= (U16P)pMono->LastChar)) {
pd = (U8*)pMono->pData;
c0 = ((int)c) - FirstChar;
c1 = -1;
} else {
/* Check if character is in translation table */
GUI_FONT_TRANSINFO const* pti = pMono->pTrans;
pd = (U8*)pMono->pTransData;
if (pti) {
FirstChar = pti->FirstChar;
if ((c >= (U16P)FirstChar) && (c <= (U16P)pti->LastChar)) {
GUI_FONT_TRANSLIST const* ptl;
c -= pti->FirstChar;
ptl = pti->pList;
ptl += c;
c0 = ptl->c0;
c1 = ptl->c1;
} else {
c0 = c1 = -1;
}
} else {
c0 = c1 = -1;
}
}
/*
Draw first character if it is valid
*/
if (c0!=-1) {
int BytesPerChar = GUI_Context.pAFont->YSize*pMono->BytesPerLine;
GUI_DRAWMODE DrawMode;
int XSize = pMono->XSize;
int YSize = GUI_Context.pAFont->YSize;
/* Select the right drawing mode */
DrawMode = GUI_Context.TextMode;
/* call drawing routine */
{
U8 OldMode = LCD_SetDrawMode(DrawMode);
LCD_DrawBitmap( x, y,
XSize, YSize,
GUI_Context.pAFont->XMag, GUI_Context.pAFont->YMag,
1, /* Bits per Pixel */
pMono->BytesPerLine,
pd + c0* BytesPerChar,
&LCD_BKCOLORINDEX
);
if (c1 != -1) {
LCD_SetDrawMode(DrawMode | LCD_DRAWMODE_TRANS);
LCD_DrawBitmap( x, y,
XSize, YSize,
GUI_Context.pAFont->XMag, GUI_Context.pAFont->YMag,
1, /* Bits per Pixel */
pMono->BytesPerLine,
pd + c1* BytesPerChar,
&LCD_BKCOLORINDEX
);
}
/* Fill empty pixel lines */
if (GUI_Context.pAFont->YDist > GUI_Context.pAFont->YSize) {
int YMag = GUI_Context.pAFont->YMag;
int YDist = GUI_Context.pAFont->YDist * YMag;
int YSize = GUI_Context.pAFont->YSize * YMag;
if (DrawMode != LCD_DRAWMODE_TRANS) {
LCD_SetDrawMode(DrawMode ^ LCD_DRAWMODE_REV); /* Reverse so we can fill with BkColor */
LCD_FillRect(x, y + YSize, x + XSize, y + YDist);
}
}
LCD_SetDrawMode(OldMode);
}
}
GUI_Context.DispPosX+=pMono->XDist;
}
int GUIMONO_GetCharDistX(U16P c) {
const GUI_FONT_MONO* pMono = GUI_Context.pAFont->p.pMono;
GUI_USE_PARA(c);
return pMono->XDist;
}
void GUIMONO_GetFontInfo(void* pFont, GUI_FONTINFO* pfi) {
GUI_USE_PARA(pFont);
pfi->Flags = GUI_FONTINFO_FLAG_MONO;
}
char GUIMONO_IsInFont(void* pFont, U16 c) {
const GUI_FONT_MONO* pMono = ((GUI_FONT*)pFont)->p.pMono;
unsigned int FirstChar = pMono->FirstChar;
/* Check if regular character first. */
if ((c >= (U16P)FirstChar) &&(c <= (U16P)pMono->LastChar)) {
return 1; /* Yes, we have it ! */
} else {
/* Check if character is in translation table */
GUI_FONT_TRANSINFO const* pti = pMono->pTrans;
if (pti) {
if ((c >= pti->FirstChar) && (c <= pti->LastChar)) {
return 1; /* Yes, we have it ! */
}
}
}
return 0; /* No, we can not display this character */
}
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