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📄 guival.c

📁 在fs2410开发板上的移植好的ucos操作系统和ucgui图形用户接口。
💻 C
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/*
*********************************************************************************************************
*                                                uC/GUI
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              礐/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : GUIVAL.C
Purpose     : Routines to display values as dec, binary or hex
----------------------------------------------------------------------
*/

#include "GUI_Protected.h"
#include "GUIDebug.h"
#include "string.h"


/*********************************************************************
*
*       Public routines
*
**********************************************************************
*/

/*********************************************************************
*
*      Decimal GUI_Disp...  routines
*/

void GUI_DispDecShift(I32 v, U8 Len, U8 Shift) {
	char ac[12];
	char* s = ac;
  GUI_AddDecShift(v, Len, Shift, &s);
  GUI_DispString(ac);
}


void GUI_DispSDecShift(I32 v, U8 Len, U8 Shift) {
	char ac[12];
	char* s = ac;
  v = GUI_AddSign(v, &s);
  GUI_AddDecShift(v, --Len, Shift, &s);
  GUI_DispString(ac);
}

void GUI_DispDecMin(I32 v) {
	char ac[12];
	char* s = ac;
  GUI_AddDecMin(v, &s);
  GUI_DispString(ac);
}



void GUI_DispDecSpace(I32 v, U8 MaxDigits) {
	char ac[12];
	char* s = ac;
  U8 Len;
  if (v < 0) {
    v = GUI_AddSign(v, &s);
    MaxDigits--;
  }
  Len = GUI_Long2Len(v);
  while (Len++ < MaxDigits) {
    *s++ = ' ';
  }
  GUI_AddDecMin(v, &s);
  GUI_DispString(ac);
}

void GUI_DispSDec(I32 v, U8 Len) { GUI_DispSDecShift(v,Len,0);}
void GUI_DispDec (I32 v, U8 Len) { GUI_DispDecShift(v, Len,0); }

void GUI_DispDecAt(I32 v, I16P x, I16P y, U8 Len) {
	char ac[12];
	char* s = ac;
  GUI_AddDecShift(v, Len, 0, &s);
  GUI_DispStringAt(ac, x, y);
}





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