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📄 actor.java

📁 这是一个赛车游戏的小代码
💻 JAVA
字号:
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.Sprite;

public class Actor extends Sprite{
	private int m_nLastMoveX;
	private int m_nLastMoveY;
	Actor(Image image, int frameWidth, int frameHeight){
		super(image, frameWidth, frameHeight);		
	}
	public boolean Input( int keyStates ){
		int nFrame = getFrame();
		if( ( keyStates & GameCanvas.UP_PRESSED ) != 0 ){
        	Move( 0, -1 );
			nFrame ++;
			if( nFrame > 1 || nFrame < 0 )
				nFrame = 0;
			setFrame( nFrame );
			setTransform( TRANS_NONE );
		}   	
		else if( ( keyStates & GameCanvas.RIGHT_PRESSED ) != 0 ){
        	Move( 1, 0 );
			nFrame ++;
			if( nFrame > 3 || nFrame < 2 )
				nFrame = 2;
			setFrame( nFrame );
			setTransform( TRANS_NONE );
		}
		else if( ( keyStates & GameCanvas.DOWN_PRESSED ) != 0 ){
        	Move( 0, 1 );
			nFrame ++;
			if( nFrame > 5 || nFrame < 4 )
				nFrame = 4;
			setFrame( nFrame );
			setTransform( TRANS_NONE );
		}
		else if( ( keyStates & GameCanvas.LEFT_PRESSED ) != 0 ){
        	Move( -1, 0 );
			nFrame ++;
			if( nFrame > 3 || nFrame < 2 )
				nFrame = 2;
			setFrame( nFrame );
			setTransform( TRANS_MIRROR );      		
		}
		else{
			return false;
		}
		return true;
	}
	private void Move( int nX, int nY ){
		m_nLastMoveX = nX;
		m_nLastMoveY = nY;
		setRefPixelPosition( getRefPixelX() + nX, getRefPixelY() + nY );
	}
	public void MoveBack(){
		Move( -m_nLastMoveX, -m_nLastMoveY );
		m_nLastMoveX = 0;
		m_nLastMoveY = 0;
	}
}

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