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📄 heap.h

📁 C++标准库源代码_C++ STL Source Code 请不要修改任何文件
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/* * * Copyright (c) 1994 * Hewlett-Packard Company * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation.  Hewlett-Packard Company makes no * representations about the suitability of this software for any * purpose.  It is provided "as is" without express or implied warranty. * */#ifndef HEAP_H#define HEAP_Htemplate <class RandomAccessIterator, class Distance, class T>void __push_heap(RandomAccessIterator first, Distance holeIndex,		 Distance topIndex, T value) {    Distance parent = (holeIndex - 1) / 2;    while (holeIndex > topIndex && *(first + parent) < value) {	*(first + holeIndex) = *(first + parent);	holeIndex = parent;	parent = (holeIndex - 1) / 2;    }        *(first + holeIndex) = value;}template <class RandomAccessIterator, class Distance, class T>inline void __push_heap_aux(RandomAccessIterator first,			    RandomAccessIterator last, Distance*, T*) {    __push_heap(first, Distance((last - first) - 1), Distance(0), 		T(*(last - 1)));}template <class RandomAccessIterator>inline void push_heap(RandomAccessIterator first, RandomAccessIterator last) {    __push_heap_aux(first, last, distance_type(first), value_type(first));}template <class RandomAccessIterator, class Distance, class T, class Compare>void __push_heap(RandomAccessIterator first, Distance holeIndex,		 Distance topIndex, T value, Compare comp) {    Distance parent = (holeIndex - 1) / 2;    while (holeIndex > topIndex && comp(*(first + parent), value)) {	*(first + holeIndex) = *(first + parent);	holeIndex = parent;	parent = (holeIndex - 1) / 2;    }    *(first + holeIndex) = value;}template <class RandomAccessIterator, class Compare, class Distance, class T>inline void __push_heap_aux(RandomAccessIterator first,			    RandomAccessIterator last, Compare comp,			    Distance*, T*) {    __push_heap(first, Distance((last - first) - 1), Distance(0), 		T(*(last - 1)), comp);}template <class RandomAccessIterator, class Compare>inline void push_heap(RandomAccessIterator first, RandomAccessIterator last,		      Compare comp) {    __push_heap_aux(first, last, comp, distance_type(first), value_type(first));}template <class RandomAccessIterator, class Distance, class T>void __adjust_heap(RandomAccessIterator first, Distance holeIndex,		   Distance len, T value) {    Distance topIndex = holeIndex;    Distance secondChild = 2 * holeIndex + 2;    while (secondChild < len) {	if (*(first + secondChild) < *(first + (secondChild - 1)))	    secondChild--;	*(first + holeIndex) = *(first + secondChild);	holeIndex = secondChild;	secondChild = 2 * (secondChild + 1);    }    if (secondChild == len) {	*(first + holeIndex) = *(first + (secondChild - 1));	holeIndex = secondChild - 1;    }    __push_heap(first, holeIndex, topIndex, value);}template <class RandomAccessIterator, class T, class Distance>inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,		       RandomAccessIterator result, T value, Distance*) {    *result = *first;    __adjust_heap(first, Distance(0), Distance(last - first), value);}template <class RandomAccessIterator, class T>inline void __pop_heap_aux(RandomAccessIterator first,			   RandomAccessIterator last, T*) {    __pop_heap(first, last - 1, last - 1, T(*(last - 1)), distance_type(first));}template <class RandomAccessIterator>inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last) {    __pop_heap_aux(first, last, value_type(first));}template <class RandomAccessIterator, class Distance, class T, class Compare>void __adjust_heap(RandomAccessIterator first, Distance holeIndex,		   Distance len, T value, Compare comp) {    Distance topIndex = holeIndex;    Distance secondChild = 2 * holeIndex + 2;    while (secondChild < len) {	if (comp(*(first + secondChild), *(first + (secondChild - 1))))	    secondChild--;	*(first + holeIndex) = *(first + secondChild);	holeIndex = secondChild;	secondChild = 2 * (secondChild + 1);    }    if (secondChild == len) {	*(first + holeIndex) = *(first + (secondChild - 1));	holeIndex = secondChild - 1;    }    __push_heap(first, holeIndex, topIndex, value, comp);}template <class RandomAccessIterator, class T, class Compare, class Distance>inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,		       RandomAccessIterator result, T value, Compare comp,		       Distance*) {    *result = *first;    __adjust_heap(first, Distance(0), Distance(last - first), value, comp);}template <class RandomAccessIterator, class T, class Compare>inline void __pop_heap_aux(RandomAccessIterator first,			   RandomAccessIterator last, T*, Compare comp) {    __pop_heap(first, last - 1, last - 1, T(*(last - 1)), comp,	       distance_type(first));}template <class RandomAccessIterator, class Compare>inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last,		     Compare comp) {    __pop_heap_aux(first, last, value_type(first), comp);}template <class RandomAccessIterator, class T, class Distance>void __make_heap(RandomAccessIterator first, RandomAccessIterator last, T*,		 Distance*) {    if (last - first < 2) return;    Distance len = last - first;    Distance parent = (len - 2)/2;        while (true) {	__adjust_heap(first, parent, len, T(*(first + parent)));	if (parent == 0) return;	parent--;    }}template <class RandomAccessIterator>inline void make_heap(RandomAccessIterator first, RandomAccessIterator last) {    __make_heap(first, last, value_type(first), distance_type(first));}template <class RandomAccessIterator, class Compare, class T, class Distance>void __make_heap(RandomAccessIterator first, RandomAccessIterator last,		 Compare comp, T*, Distance*) {    if (last - first < 2) return;    Distance len = last - first;    Distance parent = (len - 2)/2;        while (true) {	__adjust_heap(first, parent, len, T(*(first + parent)), comp);	if (parent == 0) return;	parent--;    }}template <class RandomAccessIterator, class Compare>inline void make_heap(RandomAccessIterator first, RandomAccessIterator last,		      Compare comp) {    __make_heap(first, last, comp, value_type(first), distance_type(first));}template <class RandomAccessIterator>void sort_heap(RandomAccessIterator first, RandomAccessIterator last) {    while (last - first > 1) pop_heap(first, last--);}template <class RandomAccessIterator, class Compare>void sort_heap(RandomAccessIterator first, RandomAccessIterator last,	       Compare comp) {    while (last - first > 1) pop_heap(first, last--, comp);}#endif

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