📄 heap.h
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/* * * Copyright (c) 1994 * Hewlett-Packard Company * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Hewlett-Packard Company makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * */#ifndef HEAP_H#define HEAP_Htemplate <class RandomAccessIterator, class Distance, class T>void __push_heap(RandomAccessIterator first, Distance holeIndex, Distance topIndex, T value) { Distance parent = (holeIndex - 1) / 2; while (holeIndex > topIndex && *(first + parent) < value) { *(first + holeIndex) = *(first + parent); holeIndex = parent; parent = (holeIndex - 1) / 2; } *(first + holeIndex) = value;}template <class RandomAccessIterator, class Distance, class T>inline void __push_heap_aux(RandomAccessIterator first, RandomAccessIterator last, Distance*, T*) { __push_heap(first, Distance((last - first) - 1), Distance(0), T(*(last - 1)));}template <class RandomAccessIterator>inline void push_heap(RandomAccessIterator first, RandomAccessIterator last) { __push_heap_aux(first, last, distance_type(first), value_type(first));}template <class RandomAccessIterator, class Distance, class T, class Compare>void __push_heap(RandomAccessIterator first, Distance holeIndex, Distance topIndex, T value, Compare comp) { Distance parent = (holeIndex - 1) / 2; while (holeIndex > topIndex && comp(*(first + parent), value)) { *(first + holeIndex) = *(first + parent); holeIndex = parent; parent = (holeIndex - 1) / 2; } *(first + holeIndex) = value;}template <class RandomAccessIterator, class Compare, class Distance, class T>inline void __push_heap_aux(RandomAccessIterator first, RandomAccessIterator last, Compare comp, Distance*, T*) { __push_heap(first, Distance((last - first) - 1), Distance(0), T(*(last - 1)), comp);}template <class RandomAccessIterator, class Compare>inline void push_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp) { __push_heap_aux(first, last, comp, distance_type(first), value_type(first));}template <class RandomAccessIterator, class Distance, class T>void __adjust_heap(RandomAccessIterator first, Distance holeIndex, Distance len, T value) { Distance topIndex = holeIndex; Distance secondChild = 2 * holeIndex + 2; while (secondChild < len) { if (*(first + secondChild) < *(first + (secondChild - 1))) secondChild--; *(first + holeIndex) = *(first + secondChild); holeIndex = secondChild; secondChild = 2 * (secondChild + 1); } if (secondChild == len) { *(first + holeIndex) = *(first + (secondChild - 1)); holeIndex = secondChild - 1; } __push_heap(first, holeIndex, topIndex, value);}template <class RandomAccessIterator, class T, class Distance>inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last, RandomAccessIterator result, T value, Distance*) { *result = *first; __adjust_heap(first, Distance(0), Distance(last - first), value);}template <class RandomAccessIterator, class T>inline void __pop_heap_aux(RandomAccessIterator first, RandomAccessIterator last, T*) { __pop_heap(first, last - 1, last - 1, T(*(last - 1)), distance_type(first));}template <class RandomAccessIterator>inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last) { __pop_heap_aux(first, last, value_type(first));}template <class RandomAccessIterator, class Distance, class T, class Compare>void __adjust_heap(RandomAccessIterator first, Distance holeIndex, Distance len, T value, Compare comp) { Distance topIndex = holeIndex; Distance secondChild = 2 * holeIndex + 2; while (secondChild < len) { if (comp(*(first + secondChild), *(first + (secondChild - 1)))) secondChild--; *(first + holeIndex) = *(first + secondChild); holeIndex = secondChild; secondChild = 2 * (secondChild + 1); } if (secondChild == len) { *(first + holeIndex) = *(first + (secondChild - 1)); holeIndex = secondChild - 1; } __push_heap(first, holeIndex, topIndex, value, comp);}template <class RandomAccessIterator, class T, class Compare, class Distance>inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last, RandomAccessIterator result, T value, Compare comp, Distance*) { *result = *first; __adjust_heap(first, Distance(0), Distance(last - first), value, comp);}template <class RandomAccessIterator, class T, class Compare>inline void __pop_heap_aux(RandomAccessIterator first, RandomAccessIterator last, T*, Compare comp) { __pop_heap(first, last - 1, last - 1, T(*(last - 1)), comp, distance_type(first));}template <class RandomAccessIterator, class Compare>inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp) { __pop_heap_aux(first, last, value_type(first), comp);}template <class RandomAccessIterator, class T, class Distance>void __make_heap(RandomAccessIterator first, RandomAccessIterator last, T*, Distance*) { if (last - first < 2) return; Distance len = last - first; Distance parent = (len - 2)/2; while (true) { __adjust_heap(first, parent, len, T(*(first + parent))); if (parent == 0) return; parent--; }}template <class RandomAccessIterator>inline void make_heap(RandomAccessIterator first, RandomAccessIterator last) { __make_heap(first, last, value_type(first), distance_type(first));}template <class RandomAccessIterator, class Compare, class T, class Distance>void __make_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp, T*, Distance*) { if (last - first < 2) return; Distance len = last - first; Distance parent = (len - 2)/2; while (true) { __adjust_heap(first, parent, len, T(*(first + parent)), comp); if (parent == 0) return; parent--; }}template <class RandomAccessIterator, class Compare>inline void make_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp) { __make_heap(first, last, comp, value_type(first), distance_type(first));}template <class RandomAccessIterator>void sort_heap(RandomAccessIterator first, RandomAccessIterator last) { while (last - first > 1) pop_heap(first, last--);}template <class RandomAccessIterator, class Compare>void sort_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp) { while (last - first > 1) pop_heap(first, last--, comp);}#endif
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