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📄 client.c

📁 socket编程 客户端和服务器充分理解cs结构
💻 C
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>

#define PORT 3490 // the port client will be connecting to 

#define MAXDATASIZE 100 // max number of bytes we can get at once 

int main(int argc, char *argv[])
{
    int sockfd, numbytes;  
    char buf[MAXDATASIZE];
    struct hostent *he;
    struct sockaddr_in their_addr; // connector's address information 

    if (argc != 2) {
        fprintf(stderr,"usage: client hostname\n");
        exit(1);
    }

    if ((he=gethostbyname(argv[1])) == NULL) {  // get the host info 
        perror("gethostbyname");
        exit(1);
    }

    if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
        perror("socket");
        exit(1);
    }

    their_addr.sin_family = AF_INET;    // host byte order 
    their_addr.sin_port = htons(PORT);  // short, network byte order 
    their_addr.sin_addr = *((struct in_addr *)he->h_addr);
    memset(&(their_addr.sin_zero), '\0', 8);  // zero the rest of the struct 

    if (connect(sockfd, (struct sockaddr *)&their_addr, sizeof(struct sockaddr)) == -1) {
        perror("connect");
        exit(1);
    }

    if ((numbytes=recv(sockfd, buf, MAXDATASIZE-1, 0)) == -1) {
        perror("recv");
        exit(1);
    }

    buf[numbytes] = '\0';

    printf("Received: %s",buf);

    close(sockfd);

    return 0;
}

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