dragdrop-debug.js

来自「国外很不错的一个开源OA系统Group-Office」· JavaScript 代码 · 共 2,038 行 · 第 1/5 页

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         * @private         * @static         */        deltaY: 0,        /**         * Flag to determine if we should prevent the default behavior of the         * events we define. By default this is true, but this can be set to         * false if you need the default behavior (not recommended)         * @property preventDefault         * @type boolean         * @static         */        preventDefault: true,        /**         * Flag to determine if we should stop the propagation of the events         * we generate. This is true by default but you may want to set it to         * false if the html element contains other features that require the         * mouse click.         * @property stopPropagation         * @type boolean         * @static         */        stopPropagation: true,        /**         * Internal flag that is set to true when drag and drop has been         * intialized         * @property initialized         * @private         * @static         */        initalized: false,        /**         * All drag and drop can be disabled.         * @property locked         * @private         * @static         */        locked: false,        /**         * Called the first time an element is registered.         * @method init         * @private         * @static         */        init: function() {            this.logger = new YAHOO.widget.LogWriter("DragDropMgr");            this.initialized = true;        },        /**         * In point mode, drag and drop interaction is defined by the         * location of the cursor during the drag/drop         * @property POINT         * @type int         * @static         */        POINT: 0,        /**         * In intersect mode, drag and drop interactio nis defined by the         * overlap of two or more drag and drop objects.         * @property INTERSECT         * @type int         * @static         */        INTERSECT: 1,        /**         * The current drag and drop mode.  Default: POINT         * @property mode         * @type int         * @static         */        mode: 0,        /**         * Runs method on all drag and drop objects         * @method _execOnAll         * @private         * @static         */        _execOnAll: function(sMethod, args) {            for (var i in this.ids) {                for (var j in this.ids[i]) {                    var oDD = this.ids[i][j];                    if (! this.isTypeOfDD(oDD)) {                        continue;                    }                    oDD[sMethod].apply(oDD, args);                }            }        },        /**         * Drag and drop initialization.  Sets up the global event handlers         * @method _onLoad         * @private         * @static         */        _onLoad: function() {            this.init();            this.logger.log("DDM onload");            Event.on(document, "mouseup",   this.handleMouseUp, this, true);            Event.on(document, "mousemove", this.handleMouseMove, this, true);            Event.on(window,   "unload",    this._onUnload, this, true);            Event.on(window,   "resize",    this._onResize, this, true);            // Event.on(window,   "mouseout",    this._test);        },        /**         * Reset constraints on all drag and drop objs         * @method _onResize         * @private         * @static         */        _onResize: function(e) {            this.logger.log("window resize");            this._execOnAll("resetConstraints", []);        },        /**         * Lock all drag and drop functionality         * @method lock         * @static         */        lock: function() { this.locked = true; },        /**         * Unlock all drag and drop functionality         * @method unlock         * @static         */        unlock: function() { this.locked = false; },        /**         * Is drag and drop locked?         * @method isLocked         * @return {boolean} True if drag and drop is locked, false otherwise.         * @static         */        isLocked: function() { return this.locked; },        /**         * Location cache that is set for all drag drop objects when a drag is         * initiated, cleared when the drag is finished.         * @property locationCache         * @private         * @static         */        locationCache: {},        /**         * Set useCache to false if you want to force object the lookup of each         * drag and drop linked element constantly during a drag.         * @property useCache         * @type boolean         * @static         */        useCache: true,        /**         * The number of pixels that the mouse needs to move after the         * mousedown before the drag is initiated.  Default=3;         * @property clickPixelThresh         * @type int         * @static         */        clickPixelThresh: 3,        /**         * The number of milliseconds after the mousedown event to initiate the         * drag if we don't get a mouseup event. Default=1000         * @property clickTimeThresh         * @type int         * @static         */        clickTimeThresh: 1000,        /**         * Flag that indicates that either the drag pixel threshold or the         * mousdown time threshold has been met         * @property dragThreshMet         * @type boolean         * @private         * @static         */        dragThreshMet: false,        /**         * Timeout used for the click time threshold         * @property clickTimeout         * @type Object         * @private         * @static         */        clickTimeout: null,        /**         * The X position of the mousedown event stored for later use when a         * drag threshold is met.         * @property startX         * @type int         * @private         * @static         */        startX: 0,        /**         * The Y position of the mousedown event stored for later use when a         * drag threshold is met.         * @property startY         * @type int         * @private         * @static         */        startY: 0,        /**         * Each DragDrop instance must be registered with the DragDropMgr.         * This is executed in DragDrop.init()         * @method regDragDrop         * @param {DragDrop} oDD the DragDrop object to register         * @param {String} sGroup the name of the group this element belongs to         * @static         */        regDragDrop: function(oDD, sGroup) {            if (!this.initialized) { this.init(); }            if (!this.ids[sGroup]) {                this.ids[sGroup] = {};            }            this.ids[sGroup][oDD.id] = oDD;        },        /**         * Removes the supplied dd instance from the supplied group. Executed         * by DragDrop.removeFromGroup, so don't call this function directly.         * @method removeDDFromGroup         * @private         * @static         */        removeDDFromGroup: function(oDD, sGroup) {            if (!this.ids[sGroup]) {                this.ids[sGroup] = {};            }            var obj = this.ids[sGroup];            if (obj && obj[oDD.id]) {                delete obj[oDD.id];            }        },        /**         * Unregisters a drag and drop item.  This is executed in         * DragDrop.unreg, use that method instead of calling this directly.         * @method _remove         * @private         * @static         */        _remove: function(oDD) {            for (var g in oDD.groups) {                if (g && this.ids[g][oDD.id]) {                    delete this.ids[g][oDD.id];                    //this.logger.log("NEW LEN " + this.ids.length, "warn");                }            }            delete this.handleIds[oDD.id];        },        /**         * Each DragDrop handle element must be registered.  This is done         * automatically when executing DragDrop.setHandleElId()         * @method regHandle         * @param {String} sDDId the DragDrop id this element is a handle for         * @param {String} sHandleId the id of the element that is the drag         * handle         * @static         */        regHandle: function(sDDId, sHandleId) {            if (!this.handleIds[sDDId]) {                this.handleIds[sDDId] = {};            }            this.handleIds[sDDId][sHandleId] = sHandleId;        },        /**         * Utility function to determine if a given element has been         * registered as a drag drop item.         * @method isDragDrop         * @param {String} id the element id to check         * @return {boolean} true if this element is a DragDrop item,         * false otherwise         * @static         */        isDragDrop: function(id) {            return ( this.getDDById(id) ) ? true : false;        },        /**         * Returns the drag and drop instances that are in all groups the         * passed in instance belongs to.         * @method getRelated         * @param {DragDrop} p_oDD the obj to get related data for         * @param {boolean} bTargetsOnly if true, only return targetable objs         * @return {DragDrop[]} the related instances         * @static         */        getRelated: function(p_oDD, bTargetsOnly) {            var oDDs = [];            for (var i in p_oDD.groups) {                for (j in this.ids[i]) {                    var dd = this.ids[i][j];                    if (! this.isTypeOfDD(dd)) {                        continue;                    }                    if (!bTargetsOnly || dd.isTarget) {                        oDDs[oDDs.length] = dd;                    }                }            }            return oDDs;        },        /**         * Returns true if the specified dd target is a legal target for         * the specifice drag obj         * @method isLegalTarget         * @param {DragDrop} the drag obj         * @param {DragDrop} the target         * @return {boolean} true if the target is a legal target for the         * dd obj         * @static         */        isLegalTarget: function (oDD, oTargetDD) {            var targets = this.getRelated(oDD, true);            for (var i=0, len=targets.length;i<len;++i) {                if (targets[i].id == oTargetDD.id) {                    return true;                }            }            return false;        },        /**         * My goal is to be able to transparently determine if an object is         * typeof DragDrop, and the exact subclass of DragDrop.  typeof         * returns "object", oDD.constructor.toString() always returns         * "DragDrop" and not the name of the subclass.  So for now it just         * evaluates a well-known variable in DragDrop.         * @method isTypeOfDD         * @param {Object} the object to evaluate         * @return {boolean} true if typeof oDD = DragDrop         * @static         */        isTypeOfDD: function (oDD) {            return (oDD && oDD.__ygDragDrop);        },        /**         * Utility function to determine if a given element has been         * registered as a drag drop handle for the given Drag Drop object.         * @method isHandle         * @param {String} id the element id to check         * @return {boolean} true if this element is a DragDrop handle, false         * otherwise         * @static         */        isHandle: function(sDDId, sHandleId) {            return ( this.handleIds[sDDId] &&                            this.handleIds[sDDId][sHandleId] );        },        /**         * Returns the DragDrop instance for a given id         * @method getDDById         * @param {String} id the id of the DragDrop object         * @return {DragDrop} the drag drop object, null if it is not found         * @static         */        getDDById: function(id) {            for (var i in this.ids) {                if (this.ids[i][id]) {                    return this.ids[i][id];                }            }            return null;        },        /**         * Fired after a registered DragDrop object gets the mousedown event.         * Sets up the events required to track the object being dragged         * @method handleMouseDown         * @param {Event} e the event         * @param oDD the DragDrop object being dragged         * @private         * @static         */

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