⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 interpolate8x8.c

📁 用ADI DSP汇编指令编写的全内插函数(包括水平、垂直、交叉内插)
💻 C
📖 第 1 页 / 共 2 页
字号:
/***************************************************************************** * *	XVID MPEG-4 VIDEO CODEC *	- 8x8 block-based halfpel interpolation - * *  Copyright(C) 2001-2003 Peter Ross <pross@xvid.org> * *  This program is free software ; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation ; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY ; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program ; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA * * $Id$ * ****************************************************************************//*#include "../portab.h"#include "../global.h"#include "interpolate8x8.h"*/
#include "interpolate.h"/* function pointers *//*INTERPOLATE8X8_PTR interpolate8x8_halfpel_h;INTERPOLATE8X8_PTR interpolate8x8_halfpel_v;INTERPOLATE8X8_PTR interpolate8x8_halfpel_hv;INTERPOLATE8X8_AVG2_PTR interpolate8x8_avg2;INTERPOLATE8X8_AVG4_PTR interpolate8x8_avg4;INTERPOLATE_LOWPASS_PTR interpolate8x8_lowpass_h;INTERPOLATE_LOWPASS_PTR interpolate8x8_lowpass_v;INTERPOLATE_LOWPASS_PTR interpolate16x16_lowpass_h;INTERPOLATE_LOWPASS_PTR interpolate16x16_lowpass_v;INTERPOLATE_LOWPASS_HV_PTR interpolate8x8_lowpass_hv;INTERPOLATE_LOWPASS_HV_PTR interpolate16x16_lowpass_hv;INTERPOLATE8X8_6TAP_LOWPASS_PTR interpolate8x8_6tap_lowpass_h;INTERPOLATE8X8_6TAP_LOWPASS_PTR interpolate8x8_6tap_lowpass_v;void interpolate8x8_avg2_c(uint8_t *dst, const uint8_t *src1, const uint8_t *src2, const uint32_t stride, const uint32_t rounding, const uint32_t height){    uint32_t i;	const int32_t round = 1 - rounding;    for(i = 0; i < height; i++)    {        dst[0] = (src1[0] + src2[0] + round) >> 1;        dst[1] = (src1[1] + src2[1] + round) >> 1;        dst[2] = (src1[2] + src2[2] + round) >> 1;        dst[3] = (src1[3] + src2[3] + round) >> 1;        dst[4] = (src1[4] + src2[4] + round) >> 1;        dst[5] = (src1[5] + src2[5] + round) >> 1;        dst[6] = (src1[6] + src2[6] + round) >> 1;        dst[7] = (src1[7] + src2[7] + round) >> 1;        dst += stride;        src1 += stride;        src2 += stride;    }}void interpolate8x8_avg4_c(uint8_t *dst, const uint8_t *src1, const uint8_t *src2, const uint8_t *src3, const uint8_t *src4, const uint32_t stride, const uint32_t rounding){    int32_t i;	const int32_t round = 2 - rounding;    for(i = 0; i < 8; i++)    {        dst[0] = (src1[0] + src2[0] + src3[0] + src4[0] + round) >> 2;        dst[1] = (src1[1] + src2[1] + src3[1] + src4[1] + round) >> 2;        dst[2] = (src1[2] + src2[2] + src3[2] + src4[2] + round) >> 2;        dst[3] = (src1[3] + src2[3] + src3[3] + src4[3] + round) >> 2;        dst[4] = (src1[4] + src2[4] + src3[4] + src4[4] + round) >> 2;        dst[5] = (src1[5] + src2[5] + src3[5] + src4[5] + round) >> 2;        dst[6] = (src1[6] + src2[6] + src3[6] + src4[6] + round) >> 2;        dst[7] = (src1[7] + src2[7] + src3[7] + src4[7] + round) >> 2;		dst += stride;        src1 += stride;        src2 += stride;        src3 += stride;        src4 += stride;    }}/* dst = interpolate(src) */voidinterpolate8x8_halfpel_h_c(uint8_t * const dst,						   const uint8_t * const src,						   const uint32_t stride,						   const uint32_t rounding){	uintptr_t j;	if (rounding)		for (j = 0; j < 8*stride; j+=stride)		{				dst[j + 0] = (uint8_t)((src[j + 0] + src[j + 1] )>>1);				dst[j + 1] = (uint8_t)((src[j + 1] + src[j + 2] )>>1);				dst[j + 2] = (uint8_t)((src[j + 2] + src[j + 3] )>>1);				dst[j + 3] = (uint8_t)((src[j + 3] + src[j + 4] )>>1);				dst[j + 4] = (uint8_t)((src[j + 4] + src[j + 5] )>>1);				dst[j + 5] = (uint8_t)((src[j + 5] + src[j + 6] )>>1);				dst[j + 6] = (uint8_t)((src[j + 6] + src[j + 7] )>>1);				dst[j + 7] = (uint8_t)((src[j + 7] + src[j + 8] )>>1);		}	else		for (j = 0; j < 8*stride; j+=stride)		/* forward or backwards? Who knows ... */		{				dst[j + 0] = (uint8_t)((src[j + 0] + src[j + 1] + 1)>>1);				dst[j + 1] = (uint8_t)((src[j + 1] + src[j + 2] + 1)>>1);				dst[j + 2] = (uint8_t)((src[j + 2] + src[j + 3] + 1)>>1);				dst[j + 3] = (uint8_t)((src[j + 3] + src[j + 4] + 1)>>1);				dst[j + 4] = (uint8_t)((src[j + 4] + src[j + 5] + 1)>>1);				dst[j + 5] = (uint8_t)((src[j + 5] + src[j + 6] + 1)>>1);				dst[j + 6] = (uint8_t)((src[j + 6] + src[j + 7] + 1)>>1);				dst[j + 7] = (uint8_t)((src[j + 7] + src[j + 8] + 1)>>1);		}}voidinterpolate8x8_halfpel_v_c(uint8_t * const dst,						   const uint8_t * const src,						   const uint32_t stride,						   const uint32_t rounding){	uintptr_t j;	if (rounding)		for (j = 0; j < 8*stride; j+=stride)		/* forward is better. Some automatic prefetch perhaps. */		{				dst[j + 0] = (uint8_t)((src[j + 0] + src[j + stride + 0] )>>1);				dst[j + 1] = (uint8_t)((src[j + 1] + src[j + stride + 1] )>>1);				dst[j + 2] = (uint8_t)((src[j + 2] + src[j + stride + 2] )>>1);				dst[j + 3] = (uint8_t)((src[j + 3] + src[j + stride + 3] )>>1);				dst[j + 4] = (uint8_t)((src[j + 4] + src[j + stride + 4] )>>1);				dst[j + 5] = (uint8_t)((src[j + 5] + src[j + stride + 5] )>>1);				dst[j + 6] = (uint8_t)((src[j + 6] + src[j + stride + 6] )>>1);				dst[j + 7] = (uint8_t)((src[j + 7] + src[j + stride + 7] )>>1);		}	else		for (j = 0; j < 8*stride; j+=stride)		{				dst[j + 0] = (uint8_t)((src[j + 0] + src[j + stride + 0] + 1)>>1);				dst[j + 1] = (uint8_t)((src[j + 1] + src[j + stride + 1] + 1)>>1);				dst[j + 2] = (uint8_t)((src[j + 2] + src[j + stride + 2] + 1)>>1);				dst[j + 3] = (uint8_t)((src[j + 3] + src[j + stride + 3] + 1)>>1);				dst[j + 4] = (uint8_t)((src[j + 4] + src[j + stride + 4] + 1)>>1);				dst[j + 5] = (uint8_t)((src[j + 5] + src[j + stride + 5] + 1)>>1);				dst[j + 6] = (uint8_t)((src[j + 6] + src[j + stride + 6] + 1)>>1);				dst[j + 7] = (uint8_t)((src[j + 7] + src[j + stride + 7] + 1)>>1);		}}voidinterpolate8x8_halfpel_hv_c(uint8_t * const dst,							const uint8_t * const src,							const uint32_t stride,							const uint32_t rounding){	uintptr_t j;	if (rounding)		for (j = 0; j < 8*stride; j+=stride)		{				dst[j + 0] = (uint8_t)((src[j+0] + src[j+1] + src[j+stride+0] + src[j+stride+1] +1)>>2);				dst[j + 1] = (uint8_t)((src[j+1] + src[j+2] + src[j+stride+1] + src[j+stride+2] +1)>>2);				dst[j + 2] = (uint8_t)((src[j+2] + src[j+3] + src[j+stride+2] + src[j+stride+3] +1)>>2);				dst[j + 3] = (uint8_t)((src[j+3] + src[j+4] + src[j+stride+3] + src[j+stride+4] +1)>>2);				dst[j + 4] = (uint8_t)((src[j+4] + src[j+5] + src[j+stride+4] + src[j+stride+5] +1)>>2);				dst[j + 5] = (uint8_t)((src[j+5] + src[j+6] + src[j+stride+5] + src[j+stride+6] +1)>>2);				dst[j + 6] = (uint8_t)((src[j+6] + src[j+7] + src[j+stride+6] + src[j+stride+7] +1)>>2);				dst[j + 7] = (uint8_t)((src[j+7] + src[j+8] + src[j+stride+7] + src[j+stride+8] +1)>>2);		}	else		for (j = 0; j < 8*stride; j+=stride)		{				dst[j + 0] = (uint8_t)((src[j+0] + src[j+1] + src[j+stride+0] + src[j+stride+1] +2)>>2);				dst[j + 1] = (uint8_t)((src[j+1] + src[j+2] + src[j+stride+1] + src[j+stride+2] +2)>>2);				dst[j + 2] = (uint8_t)((src[j+2] + src[j+3] + src[j+stride+2] + src[j+stride+3] +2)>>2);				dst[j + 3] = (uint8_t)((src[j+3] + src[j+4] + src[j+stride+3] + src[j+stride+4] +2)>>2);				dst[j + 4] = (uint8_t)((src[j+4] + src[j+5] + src[j+stride+4] + src[j+stride+5] +2)>>2);				dst[j + 5] = (uint8_t)((src[j+5] + src[j+6] + src[j+stride+5] + src[j+stride+6] +2)>>2);				dst[j + 6] = (uint8_t)((src[j+6] + src[j+7] + src[j+stride+6] + src[j+stride+7] +2)>>2);				dst[j + 7] = (uint8_t)((src[j+7] + src[j+8] + src[j+stride+7] + src[j+stride+8] +2)>>2);		}}/************************************************************* * QPEL STUFF STARTS HERE                                    * *************************************************************//*void interpolate8x8_6tap_lowpass_h_c(uint8_t *dst, uint8_t *src, int32_t stride, int32_t rounding){    int32_t i;	uint8_t round_add = 16 - rounding;    for(i = 0; i < 8; i++)    {        dst[0] = CLIP((((src[-2] + src[3]) + 5 * (((src[0] + src[1])<<2) - (src[-1] + src[2])) + round_add) >> 5), 0, 255);        dst[1] = CLIP((((src[-1] + src[4]) + 5 * (((src[1] + src[2])<<2) - (src[0] + src[3])) + round_add) >> 5), 0, 255);        dst[2] = CLIP((((src[0] + src[5]) + 5 * (((src[2] + src[3])<<2) - (src[1] + src[4])) + round_add) >> 5), 0, 255);        dst[3] = CLIP((((src[1] + src[6]) + 5 * (((src[3] + src[4])<<2) - (src[2] + src[5])) + round_add) >> 5), 0, 255);        dst[4] = CLIP((((src[2] + src[7]) + 5 * (((src[4] + src[5])<<2) - (src[3] + src[6])) + round_add) >> 5), 0, 255);        dst[5] = CLIP((((src[3] + src[8]) + 5 * (((src[5] + src[6])<<2) - (src[4] + src[7])) + round_add) >> 5), 0, 255);        dst[6] = CLIP((((src[4] + src[9]) + 5 * (((src[6] + src[7])<<2) - (src[5] + src[8])) + round_add) >> 5), 0, 255);        dst[7] = CLIP((((src[5] + src[10]) + 5 * (((src[7] + src[8])<<2) - (src[6] + src[9])) + round_add) >> 5), 0, 255);        dst += stride;        src += stride;    }}void interpolate16x16_lowpass_h_c(uint8_t *dst, uint8_t *src, int32_t stride, int32_t rounding)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -