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📄 tinyxml.cpp

📁 otl简单包装实现类,对数据库进行操作的,简单易用.
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/*www.sourceforge.net/projects/tinyxmlOriginal code (2.0 and earlier )copyright (c) 2000-2002 Lee Thomason (www.grinninglizard.com)This software is provided 'as-is', without any express or impliedwarranty. In no event will the authors be held liable for anydamages arising from the use of this software.Permission is granted to anyone to use this software for anypurpose, including commercial applications, and to alter it andredistribute it freely, subject to the following restrictions:1. The origin of this software must not be misrepresented; you mustnot claim that you wrote the original software. If you use thissoftware in a product, an acknowledgment in the product documentationwould be appreciated but is not required.2. Altered source versions must be plainly marked as such, andmust not be misrepresented as being the original software.3. This notice may not be removed or altered from any sourcedistribution.*/#include <ctype.h>#include "tinyxml.h"#ifdef TIXML_USE_STL#include <sstream>#endifbool TiXmlBase::condenseWhiteSpace = true;void TiXmlBase::PutString( const TIXML_STRING& str, TIXML_OSTREAM* stream ){	TIXML_STRING buffer;	PutString( str, &buffer );	(*stream) << buffer;}void TiXmlBase::PutString( const TIXML_STRING& str, TIXML_STRING* outString ){	int i=0;	while( i<(int)str.length() )	{		unsigned char c = (unsigned char) str[i];		if (    c == '&' 		     && i < ( (int)str.length() - 2 )			 && str[i+1] == '#'			 && str[i+2] == 'x' )		{			// Hexadecimal character reference.			// Pass through unchanged.			// &#xA9;	-- copyright symbol, for example.			//			// The -1 is a bug fix from Rob Laveaux. It keeps			// an overflow from happening if there is no ';'.			// There are actually 2 ways to exit this loop -			// while fails (error case) and break (semicolon found).			// However, there is no mechanism (currently) for			// this function to return an error.			while ( i<(int)str.length()-1 )			{				outString->append( str.c_str() + i, 1 );				++i;				if ( str[i] == ';' )					break;			}		}		else if ( c == '&' )		{			outString->append( entity[0].str, entity[0].strLength );			++i;		}		else if ( c == '<' )		{			outString->append( entity[1].str, entity[1].strLength );			++i;		}		else if ( c == '>' )		{			outString->append( entity[2].str, entity[2].strLength );			++i;		}		else if ( c == '\"' )		{			outString->append( entity[3].str, entity[3].strLength );			++i;		}		else if ( c == '\'' )		{			outString->append( entity[4].str, entity[4].strLength );			++i;		}		else if ( c < 32 )		{			// Easy pass at non-alpha/numeric/symbol			// Below 32 is symbolic.			char buf[ 32 ];			sprintf( buf, "&#x%02X;", (unsigned) ( c & 0xff ) );			outString->append( buf, strlen( buf ) );			++i;		}		else		{			//char realc = (char) c;			//outString->append( &realc, 1 );			*outString += (char) c;	// somewhat more efficient function call.			++i;		}	}}// <-- Strange class for a bug fix. Search for STL_STRING_BUGTiXmlBase::StringToBuffer::StringToBuffer( const TIXML_STRING& str ){	buffer = new char[ str.length()+1 ];	if ( buffer )	{		strcpy( buffer, str.c_str() );	}}TiXmlBase::StringToBuffer::~StringToBuffer(){	delete [] buffer;}// End strange bug fix. -->TiXmlNode::TiXmlNode( NodeType _type ) : TiXmlBase(){	parent = 0;	type = _type;	firstChild = 0;	lastChild = 0;	prev = 0;	next = 0;}TiXmlNode::~TiXmlNode(){	TiXmlNode* node = firstChild;	TiXmlNode* temp = 0;	while ( node )	{		temp = node;		node = node->next;		delete temp;	}	}void TiXmlNode::CopyTo( TiXmlNode* target ) const{	target->SetValue (value.c_str() );	target->userData = userData; }void TiXmlNode::Clear(){	TiXmlNode* node = firstChild;	TiXmlNode* temp = 0;	while ( node )	{		temp = node;		node = node->next;		delete temp;	}		firstChild = 0;	lastChild = 0;}TiXmlNode* TiXmlNode::LinkEndChild( TiXmlNode* node ){	node->parent = this;	node->prev = lastChild;	node->next = 0;	if ( lastChild )		lastChild->next = node;	else		firstChild = node;			// it was an empty list.	lastChild = node;	return node;}TiXmlNode* TiXmlNode::InsertEndChild( const TiXmlNode& addThis ){	TiXmlNode* node = addThis.Clone();	if ( !node )		return 0;	return LinkEndChild( node );}TiXmlNode* TiXmlNode::InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ){		if ( !beforeThis || beforeThis->parent != this )		return 0;	TiXmlNode* node = addThis.Clone();	if ( !node )		return 0;	node->parent = this;	node->next = beforeThis;	node->prev = beforeThis->prev;	if ( beforeThis->prev )	{		beforeThis->prev->next = node;	}	else	{		assert( firstChild == beforeThis );		firstChild = node;	}	beforeThis->prev = node;	return node;}TiXmlNode* TiXmlNode::InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ){	if ( !afterThis || afterThis->parent != this )		return 0;	TiXmlNode* node = addThis.Clone();	if ( !node )		return 0;	node->parent = this;	node->prev = afterThis;	node->next = afterThis->next;	if ( afterThis->next )	{		afterThis->next->prev = node;	}	else	{		assert( lastChild == afterThis );		lastChild = node;	}	afterThis->next = node;	return node;}TiXmlNode* TiXmlNode::ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ){	if ( replaceThis->parent != this )		return 0;	TiXmlNode* node = withThis.Clone();	if ( !node )		return 0;	node->next = replaceThis->next;	node->prev = replaceThis->prev;	if ( replaceThis->next )		replaceThis->next->prev = node;	else		lastChild = node;	if ( replaceThis->prev )		replaceThis->prev->next = node;	else		firstChild = node;	delete replaceThis;	node->parent = this;	return node;}bool TiXmlNode::RemoveChild( TiXmlNode* removeThis ){	if ( removeThis->parent != this )	{			assert( 0 );		return false;	}	if ( removeThis->next )		removeThis->next->prev = removeThis->prev;	else		lastChild = removeThis->prev;	if ( removeThis->prev )		removeThis->prev->next = removeThis->next;	else		firstChild = removeThis->next;	delete removeThis;	return true;}TiXmlNode* TiXmlNode::FirstChild( const char * _value ) const{	TiXmlNode* node;	for ( node = firstChild; node; node = node->next )	{		if ( node->SValue() == TIXML_STRING( _value ))			return node;	}	return 0;}TiXmlNode* TiXmlNode::LastChild( const char * _value ) const{	TiXmlNode* node;	for ( node = lastChild; node; node = node->prev )	{		if ( node->SValue() == TIXML_STRING (_value))			return node;	}	return 0;}TiXmlNode* TiXmlNode::IterateChildren( TiXmlNode* previous ) const{	if ( !previous )	{		return FirstChild();	}	else	{		assert( previous->parent == this );		return previous->NextSibling();	}}TiXmlNode* TiXmlNode::IterateChildren( const char * val, TiXmlNode* previous ) const{	if ( !previous )	{		return FirstChild( val );	}	else	{		assert( previous->parent == this );		return previous->NextSibling( val );	}}TiXmlNode* TiXmlNode::NextSibling( const char * _value ) const{	TiXmlNode* node;	for ( node = next; node; node = node->next )	{		if ( node->SValue() == TIXML_STRING (_value))			return node;	}	return 0;}TiXmlNode* TiXmlNode::PreviousSibling( const char * _value ) const{	TiXmlNode* node;	for ( node = prev; node; node = node->prev )	{		if ( node->SValue() == TIXML_STRING (_value))			return node;	}	return 0;}void TiXmlElement::RemoveAttribute( const char * name ){	TiXmlAttribute* node = attributeSet.Find( name );	if ( node )	{		attributeSet.Remove( node );		delete node;	}}TiXmlElement* TiXmlNode::FirstChildElement() const{	TiXmlNode* node;	for (	node = FirstChild();			node;			node = node->NextSibling() )	{		if ( node->ToElement() )			return node->ToElement();	}	return 0;}TiXmlElement* TiXmlNode::FirstChildElement( const char * _value ) const{	TiXmlNode* node;	for (	node = FirstChild( _value );			node;			node = node->NextSibling( _value ) )	{		if ( node->ToElement() )			return node->ToElement();	}	return 0;}TiXmlElement* TiXmlNode::NextSiblingElement() const{	TiXmlNode* node;	for (	node = NextSibling();	node;	node = node->NextSibling() )	{		if ( node->ToElement() )			return node->ToElement();	}	return 0;}TiXmlElement* TiXmlNode::NextSiblingElement( const char * _value ) const{	TiXmlNode* node;	for (	node = NextSibling( _value );	node;	node = node->NextSibling( _value ) )	{		if ( node->ToElement() )			return node->ToElement();	}	return 0;}TiXmlDocument* TiXmlNode::GetDocument() const{	const TiXmlNode* node;	for( node = this; node; node = node->parent )	{		if ( node->ToDocument() )			return node->ToDocument();	}	return 0;}TiXmlElement::TiXmlElement (const char * _value)	: TiXmlNode( TiXmlNode::ELEMENT ){	firstChild = lastChild = 0;	value = _value;}#ifdef TIXML_USE_STLTiXmlElement::TiXmlElement( const std::string& _value ) 	: TiXmlNode( TiXmlNode::ELEMENT ){	firstChild = lastChild = 0;	value = _value;}#endifTiXmlElement::TiXmlElement( const TiXmlElement& copy)	: TiXmlNode( TiXmlNode::ELEMENT ){	firstChild = lastChild = 0;	copy.CopyTo( this );	}void TiXmlElement::operator=( const TiXmlElement& base ){	ClearThis();	base.CopyTo( this );}TiXmlElement::~TiXmlElement(){	ClearThis();}void TiXmlElement::ClearThis(){	Clear();	while( attributeSet.First() )	{		TiXmlAttribute* node = attributeSet.First();		attributeSet.Remove( node );		delete node;	}}const char * TiXmlElement::Attribute( const char * name ) const{	TiXmlAttribute* node = attributeSet.Find( name );	if ( node )		return node->Value();	return 0;}const char * TiXmlElement::Attribute( const char * name, int* i ) const{	const char * s = Attribute( name );	if ( i )	{		if ( s )			*i = atoi( s );		else			*i = 0;	}	return s;}const char * TiXmlElement::Attribute( const char * name, double* d ) const{	const char * s = Attribute( name );	if ( d )	{		if ( s )			*d = atof( s );		else			*d = 0;	}	return s;}int TiXmlElement::QueryIntAttribute( const char* name, int* ival ) const{	TiXmlAttribute* node = attributeSet.Find( name );	if ( !node )		return TIXML_NO_ATTRIBUTE;	return node->QueryIntValue( ival );}int TiXmlElement::QueryDoubleAttribute( const char* name, double* dval ) const{	TiXmlAttribute* node = attributeSet.Find( name );	if ( !node )		return TIXML_NO_ATTRIBUTE;	return node->QueryDoubleValue( dval );}void TiXmlElement::SetAttribute( const char * name, int val ){		char buf[64];	sprintf( buf, "%d", val );	SetAttribute( name, buf );}void TiXmlElement::SetDoubleAttribute( const char * name, double val ){		char buf[128];	sprintf( buf, "%f", val );	SetAttribute( name, buf );}void TiXmlElement::SetAttribute( const char * name, const char * _value ){	TiXmlAttribute* node = attributeSet.Find( name );	if ( node )	{		node->SetValue( _value );		return;	}	TiXmlAttribute* attrib = new TiXmlAttribute( name, _value );	if ( attrib )	{		attributeSet.Add( attrib );	}	else	{		TiXmlDocument* document = GetDocument();		if ( document ) document->SetError( TIXML_ERROR_OUT_OF_MEMORY, 0, 0, TIXML_ENCODING_UNKNOWN );	}}void TiXmlElement::Print( FILE* cfile, int depth ) const{	int i;	for ( i=0; i<depth; i++ )	{		fprintf( cfile, "    " );	}	fprintf( cfile, "<%s", value.c_str() );	TiXmlAttribute* attrib;	for ( attrib = attributeSet.First(); attrib; attrib = attrib->Next() )	{		fprintf( cfile, " " );		attrib->Print( cfile, depth );	}	// There are 3 different formatting approaches:	// 1) An element without children is printed as a <foo /> node	// 2) An element with only a text child is printed as <foo> text </foo>	// 3) An element with children is printed on multiple lines.	TiXmlNode* node;	if ( !firstChild )	{		fprintf( cfile, " />" );	}	else if ( firstChild == lastChild && firstChild->ToText() )	{		fprintf( cfile, ">" );		firstChild->Print( cfile, depth + 1 );		fprintf( cfile, "</%s>", value.c_str() );	}	else	{		fprintf( cfile, ">" );		for ( node = firstChild; node; node=node->NextSibling() )		{			if ( !node->ToText() )			{				fprintf( cfile, "\n" );			}			node->Print( cfile, depth+1 );		}		fprintf( cfile, "\n" );		for( i=0; i<depth; ++i )		fprintf( cfile, "    " );		fprintf( cfile, "</%s>", value.c_str() );	}}void TiXmlElement::StreamOut( TIXML_OSTREAM * stream ) const{	(*stream) << "<" << value;	TiXmlAttribute* attrib;	for ( attrib = attributeSet.First(); attrib; attrib = attrib->Next() )	{			(*stream) << " ";		attrib->StreamOut( stream );	}	// If this node has children, give it a closing tag. Else	// make it an empty tag.	TiXmlNode* node;	if ( firstChild )	{ 				(*stream) << ">";		for ( node = firstChild; node; node=node->NextSibling() )		{			node->StreamOut( stream );		}		(*stream) << "</" << value << ">";	}	else	{		(*stream) << " />";	}}void TiXmlElement::CopyTo( TiXmlElement* target ) const{	// superclass:	TiXmlNode::CopyTo( target );	// Element class: 	// Clone the attributes, then clone the children.	TiXmlAttribute* attribute = 0;	for(	attribute = attributeSet.First();	attribute;	attribute = attribute->Next() )	{		target->SetAttribute( attribute->Name(), attribute->Value() );	}	TiXmlNode* node = 0;	for ( node = firstChild; node; node = node->NextSibling() )	{		target->LinkEndChild( node->Clone() );

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