📄 clockst.h
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#if !defined(AFX_CLOCKST_H__83406643_5A4E_4DE4_A8A7_D9CE93A75D49__INCLUDED_)
#define AFX_CLOCKST_H__83406643_5A4E_4DE4_A8A7_D9CE93A75D49__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ClockST.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CClockST window
class AFX_EXT_CLASS CClockST : public CWnd
{
// Construction
public:
CClockST();
// Attributes
protected:
//画表盘
void DrawDial(CDC *pDC,CRect rect);
//画时针
void DrawHourHand(CDC *pDC,CRect rect ,int nHour);
//画分针
void DrawMinuteHand(CDC *pDC,CRect rect ,int nMinute);
//画秒针
void DrawSecondHand(CDC *pDC ,CRect rect ,int nSecond);
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClockST)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CClockST();
// Generated message map functions
protected:
//{{AFX_MSG(CClockST)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLOCKST_H__83406643_5A4E_4DE4_A8A7_D9CE93A75D49__INCLUDED_)
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