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📄 tgaloader.java

📁 java 3d game jme 工程开发源代码
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/*
 * Copyright (c) 2003-2009 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.jme.image.util;

import java.io.BufferedInputStream;
import java.io.DataInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;

import com.jme.math.FastMath;
import com.jme.system.JmeException;
import com.jme.util.geom.BufferUtils;

/**
 * <code>TextureManager</code> provides static methods for building a
 * <code>Texture</code> object. Typically, the information supplied is the
 * filename and the texture properties.
 * 
 * @author Mark Powell
 * @author Joshua Slack - cleaned, commented, added ability to read 16bit true color and color-mapped TGAs.
 * @version $Id: TGALoader.java,v 1.4 2007/01/26 20:53:57 nca Exp $
 */
public final class TGALoader {

    // 0 - no image data in file
    public static final int TYPE_NO_IMAGE = 0;

    // 1 - uncompressed, color-mapped image
    public static final int TYPE_COLORMAPPED = 1;

    // 2 - uncompressed, true-color image
    public static final int TYPE_TRUECOLOR = 2;

    // 3 - uncompressed, black and white image
    public static final int TYPE_BLACKANDWHITE = 3;

    // 9 - run-length encoded, color-mapped image
    public static final int TYPE_COLORMAPPED_RLE = 9;

    // 10 - run-length encoded, true-color image
    public static final int TYPE_TRUECOLOR_RLE = 10;

    // 11 - run-length encoded, black and white image
    public static final int TYPE_BLACKANDWHITE_RLE = 11;


    // private to enforce use of static methods.
    private TGALoader() {
    }

    /**
     * <code>loadImage</code> is a manual image loader which is entirely
     * independent of AWT. OUT: RGB888 or RGBA8888 jme.image.Image object
     * 
     * @param fis
     *            InputStream of an uncompressed 24b RGB or 32b RGBA TGA
     * @return <code>com.jme.image.Image</code> object that contains the
     *         image, either as a RGB888 or RGBA8888
     */
    public static com.jme.image.Image loadImage(InputStream fis)
            throws IOException {
        return loadImage(fis, false);
    }
  
    /**
     * @param fis
     *            InputStream of an uncompressed 24b RGB or 32b RGBA TGA
     * @param flip
     *            Flip the image
     * @return <code>com.jme.image.Image</code> object that contains the
     *         image, either as a RGB888 or RGBA8888
     * @throws java.io.IOException
     */
    public static com.jme.image.Image loadImage(InputStream fis, boolean flip)
            throws IOException {
        return loadImage(fis, flip, false);
    }

    /**
     * <code>loadImage</code> is a manual image loader which is entirely
     * independent of AWT. OUT: RGB888 or RGBA8888 jme.image.Image object
     * 
     * @return <code>com.jme.image.Image</code> object that contains the
     *         image, either as a RGB888 or RGBA8888
     * @param flip
     *            Flip the image vertically
     * @param exp32
     *            Add a dummy Alpha channel to 24b RGB image.
     * @param fis
     *            InputStream of an uncompressed 24b RGB or 32b RGBA TGA
     * @throws java.io.IOException
     */
    public static com.jme.image.Image loadImage(InputStream fis, boolean flip,
            boolean exp32) throws IOException {
        boolean flipH = false;
        // open a stream to the file
        BufferedInputStream bis = new BufferedInputStream(fis, 8192);
        DataInputStream dis = new DataInputStream(bis);
        boolean createAlpha=false;
        
        
        // ---------- Start Reading the TGA header ---------- //
        // length of the image id (1 byte)
        int idLength = dis.readUnsignedByte();

        // Type of color map (if any) included with the image
        // 0 - no color map data is included
        // 1 - a color map is included
        int colorMapType = dis.readUnsignedByte();

        // Type of image being read:
        int imageType = dis.readUnsignedByte();

        // Read Color Map Specification (5 bytes)
        // Index of first color map entry (if we want to use it, uncomment and remove extra read.)
//        short cMapStart = flipEndian(dis.readShort());
        dis.readShort();
        // number of entries in the color map
        short cMapLength = flipEndian(dis.readShort());
        // number of bits per color map entry
        int cMapDepth = dis.readUnsignedByte();

        // Read Image Specification (10 bytes)
        // horizontal coordinate of lower left corner of image. (if we want to use it, uncomment and remove extra read.)
//        int xOffset = flipEndian(dis.readShort());
        dis.readShort();
        // vertical coordinate of lower left corner of image. (if we want to use it, uncomment and remove extra read.)
//        int yOffset = flipEndian(dis.readShort());
        dis.readShort();
        // width of image - in pixels
        int width = flipEndian(dis.readShort());
        // height of image - in pixels
        int height = flipEndian(dis.readShort());
        // bits per pixel in image.
        int pixelDepth = dis.readUnsignedByte();
        int imageDescriptor = dis.readUnsignedByte();
        if ((imageDescriptor & 32) != 0) // bit 5 : if 1, flip top/bottom ordering
            flip = !flip;
        if ((imageDescriptor & 16) != 0) // bit 4 : if 1, flip left/right ordering
            flipH = !flipH;
        
        // ---------- Done Reading the TGA header ---------- //
        
        // Skip image ID
        if (idLength > 0)
            bis.skip(idLength);
        
        ColorMapEntry[] cMapEntries = null;
        if (colorMapType != 0) {
            // read the color map.
            int bytesInColorMap = (cMapDepth * cMapLength) >> 3;
            int bitsPerColor = Math.min(cMapDepth/3 , 8);
            
            byte[] cMapData = new byte[bytesInColorMap];
            bis.read(cMapData);
            
            // Only go to the trouble of constructing the color map
            // table if this is declared a color mapped image.
            if (imageType == TYPE_COLORMAPPED || imageType == TYPE_COLORMAPPED_RLE) {
                cMapEntries = new ColorMapEntry[cMapLength];
                int alphaSize = cMapDepth - (3*bitsPerColor);
                float scalar = 255f/(FastMath.pow(2, bitsPerColor)-1);
                float alphaScalar = 255f/(FastMath.pow(2, alphaSize)-1);
                for (int i = 0; i < cMapLength; i++) {
                    ColorMapEntry entry = new ColorMapEntry();
                    int offset = cMapDepth * i;
                    entry.red = (byte)(int)(getBitsAsByte(cMapData, offset, bitsPerColor) * scalar);
                    entry.green = (byte)(int)(getBitsAsByte(cMapData, offset+bitsPerColor, bitsPerColor) * scalar);
                    entry.blue = (byte)(int)(getBitsAsByte(cMapData, offset+(2*bitsPerColor), bitsPerColor) * scalar);
                    if (alphaSize <= 0)
                        entry.alpha = (byte)255;
                    else
                        entry.alpha = (byte)(int)(getBitsAsByte(cMapData, offset+(3*bitsPerColor), alphaSize) * alphaScalar);
                    
                    cMapEntries[i] = entry;
                }
            }
        }
        
        
        // Allocate image data array
        byte[] rawData = null;
        int dl;
        if ((pixelDepth == 32) || (exp32)) {
            rawData = new byte[width * height * 4];
            dl = 4;
            createAlpha = true;
        } else {
            rawData = new byte[width * height * 3];
            dl = 3;
        }
        int rawDataIndex = 0;

        
        if (imageType == TYPE_TRUECOLOR) {
            byte red = 0;
            byte green = 0;
            byte blue = 0;
            byte alpha = 0;
            
            // Faster than doing a 16-or-24-or-32 check on each individual pixel,
            // just make a seperate loop for each.
            if (pixelDepth == 16) {
                byte[] data = new byte[2];
                float scalar = 255f/31f;
                for (int i = 0; i <= (height - 1); i++) {
                    if (!flip)
                        rawDataIndex = (height - 1 - i) * width * dl;
                    for (int j = 0; j < width; j++) {
                        data[1] = dis.readByte();
                        data[0] = dis.readByte();
                        rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 1, 5) * scalar);
                        rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 6, 5) * scalar);
                        rawData[rawDataIndex++] = (byte)(int)(getBitsAsByte(data, 11, 5) * scalar);
                        if (dl == 4) {
                            // create an alpha channel
                            alpha = getBitsAsByte(data, 0, 1);
                            if (alpha == 1) alpha = (byte)255;
                            rawData[rawDataIndex++] = alpha;
                        }
                    }
                }
            } else if (pixelDepth == 24)
                for (int i = 0; i <= (height - 1); i++) {
                    if (!flip)
                        rawDataIndex = (height - 1 - i) * width * dl;
                    for (int j = 0; j < width; j++) {
                        blue = dis.readByte();
                        green = dis.readByte();
                        red = dis.readByte();
                        rawData[rawDataIndex++] = red;
                        rawData[rawDataIndex++] = green;
                        rawData[rawDataIndex++] = blue;
                        if (dl == 4) {
                            // create an alpha channel
                            rawData[rawDataIndex++] = (byte) 255;
                        }

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