📄 distance.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.intersection;
import com.jme.math.FastMath;
import com.jme.math.Ray;
import com.jme.math.Vector3f;
/**
* <code>Distance</code> provides functional methods for determining the
* distances between one object and another. These methods are static to allow
* for easy calling.
*
* @author Mark Powell
* @version $Id: Distance.java,v 1.12 2006/01/13 19:39:50 renanse Exp $
*/
public class Distance {
private Distance() {
}
/**
* <code>distance</code> calculates the distance between two points.
*
* @param point1 the first point to test.
* @param point2 the second point to test.
* @return the distance between the two points.
*/
public static float distance(Vector3f point1, Vector3f point2) {
return FastMath.sqrt(distanceSquared(point1, point2));
}
/**
* <code>distanceSquared</code> returns the distance between two points,
* with the distance squared. This allows for faster comparisons if relation
* is important but actual distance is not.
*
* @param p1 the first point to test.
* @param p2 the second point to test.
* @return the distance squared between two points.
*/
public static float distanceSquared(Vector3f p1, Vector3f p2) {
return ((p1.x - p2.x) * (p1.x - p2.x))
+ ((p1.y - p2.y) * (p1.y - p2.y))
+ ((p1.z - p2.z) * (p1.z - p2.z));
}
/**
* <code>distance</code> calculates the distance between a point and a ray.
*
* @param point the point to test.
* @param ray the ray to test.
* @return the distance between the point and the ray.
*/
public static float distance(Vector3f point, Ray ray) {
Vector3f diff = point.subtract(ray.getOrigin());
float t = diff.dot(ray.getDirection());
if (t <= 0.0) {
t = 0.0f;
} else {
t /= ray.getDirection().lengthSquared();
diff.subtractLocal(ray.getDirection().mult(t));
}
return diff.length();
}
}
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