📄 collisiondata.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.intersection;
import java.util.ArrayList;
import com.jme.scene.Geometry;
/**
* CollisionData contains information about a collision between two TriMesh
* objects. The mesh that was hit by the relevant TriMesh (the one making the
* collision check) is referenced as well as an ArrayList for the triangles that
* collided.
*
* @author Mark Powell
*/
public class CollisionData {
private Geometry targetMesh;
private Geometry sourceMesh;
private ArrayList<Integer> sourceTris;
private ArrayList<Integer> targetTris;
/**
* instantiates a new CollisionData object.
*
* @param sourceMesh
* the relevant Geometry
* @param targetMesh
* the mesh the relevant Geometry collided with.
*/
public CollisionData(Geometry sourceMesh, Geometry targetMesh) {
this(sourceMesh, targetMesh, null, null);
}
/**
* instantiates a new CollisionData object.
*
* @param sourceMesh
* the relevant Geometry
* @param targetMesh
* the mesh the relevant Geometry collided with.
* @param sourceTris
* the triangles of the relevant TriMesh that made contact.
* @param targetTris
* the triangles of the second mesh that made contact.
*/
public CollisionData(Geometry sourceMesh, Geometry targetMesh,
ArrayList<Integer> sourceTris, ArrayList<Integer> targetTris) {
this.targetMesh = targetMesh;
this.sourceMesh = sourceMesh;
this.targetTris = targetTris;
this.sourceTris = sourceTris;
}
/**
* @return Returns the source mesh.
*/
public Geometry getSourceMesh() {
return sourceMesh;
}
public Geometry getTargetMesh() {
return targetMesh;
}
/**
* @param mesh
* The mesh to set.
*/
public void setSourceMesh(Geometry mesh) {
this.sourceMesh = mesh;
}
/**
* <code>setTargetMesh</code> sets the mesh that is hit by the source
* mesh.
*
* @param mesh
* the mesh that was hit by the source mesh.
*/
public void setTargetMesh(Geometry mesh) {
this.targetMesh = mesh;
}
/**
* @return Returns the source.
*/
public ArrayList<Integer> getSourceTris() {
return sourceTris;
}
/**
* @param source
* The source to set.
*/
public void setSourceTris(ArrayList<Integer> source) {
this.sourceTris = source;
}
/**
* @return Returns the target.
*/
public ArrayList<Integer> getTargetTris() {
return targetTris;
}
/**
* @param target
* The target to set.
*/
public void setTargetTris(ArrayList<Integer> target) {
this.targetTris = target;
}
}
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