📄 trianglepickresults.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.intersection;
import java.util.ArrayList;
import com.jme.math.Ray;
import com.jme.scene.Geometry;
import com.jme.scene.TriMesh;
/**
* TrianglePickResults creates a PickResults object that calculates picking to
* the triangle accuracy. PickData objects are added to the pick list as they
* happen, these data objects refer to the two meshes, as well as their triangle
* lists. While TrianglePickResults defines a processPick method, it is empty
* and should be further defined by the user if so desired.
*
* NOTE: Only TriMesh objects may obtain triangle accuracy, all others will
* result in Bounding accuracy.
*
* @author Mark Powell
* @version $Id: TrianglePickResults.java,v 1.2 2004/10/14 01:23:12 mojomonkey
* Exp $
*/
public class TrianglePickResults extends PickResults {
/**
* <code>addPick</code> adds a Geometry object to the pick list. If the
* Geometry object is not a TriMesh, the process stops here. However, if the
* Geometry is a TriMesh, further processing occurs to obtain the triangle
* lists that the ray passes through.
*
* @param ray
* the ray that is doing the picking.
* @param g
* the Geometry to add to the pick list.
* @see com.jme.intersection.PickResults#addPick(Ray, Geometry)
*/
public void addPick(Ray ray, Geometry g) {
//find the triangle that is being hit.
//add this node and the triangle to the CollisionResults
// list.
if (!(g instanceof TriMesh)) {
PickData data = new PickData(ray, g, willCheckDistance());
addPickData(data);
} else {
ArrayList<Integer> a = new ArrayList<Integer>();
((TriMesh) g).findTrianglePick(ray, a);
PickData data = new TrianglePickData(ray, ((TriMesh) g), a, willCheckDistance());
addPickData(data);
}
}
/**
* <code>processPick</code> will handle processing of the pick list. This
* is very application specific and therefore left as an empty method.
* Applications wanting an automated picking system should extend
* TrianglePickResults and override this method.
*
* @see com.jme.intersection.PickResults#processPick()
*/
public void processPick() {
}
}
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