📄 trianglecollisionresults.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.intersection;
import java.util.ArrayList;
import com.jme.scene.Geometry;
import com.jme.scene.TriMesh;
/**
* TriangleCollisionResults creates a CollisionResults object that calculates
* collisions to the triangle accuracy. CollisionData objects are added to the
* collision list as they happen, these data objects only refer to the two
* meshes, not their triangle lists. While TriangleCollisionResults defines a
* processCollisions method, it is empty and should be further defined by the
* user if so desired.
*
* NOTE: Only TriMesh objects may obtain triangle accuracy, all others will
* result in Bounding accuracy.
*
* @author Mark Powell
* @version $Id: TriangleCollisionResults.java,v 1.11 2007/02/05 16:14:22 nca Exp $
*/
public class TriangleCollisionResults extends CollisionResults {
/*
* (non-Javadoc)
*
* @see com.jme.intersection.CollisionResults#addCollision(com.jme.scene.Geometry,
* com.jme.scene.Geometry)
*/
public void addCollision(Geometry s, Geometry t) {
//find the triangle that is being hit.
//add this node and the triangle to the CollisionResults list.
if (!(s instanceof TriMesh) || !(t instanceof TriMesh)) {
CollisionData data = new CollisionData(s, t);
addCollisionData(data);
} else {
ArrayList<Integer> a = new ArrayList<Integer>();
ArrayList<Integer> b = new ArrayList<Integer>();
((TriMesh) s).findTriangleCollision((TriMesh) t, a, b);
CollisionData data = new CollisionData(s, t, a, b);
addCollisionData(data);
}
}
/*
* (non-Javadoc)
*
* @see com.jme.intersection.CollisionResults#processCollisions()
*/
public void processCollisions() {
}
}
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