📄 propertiesdialog2.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.system;
import java.awt.BorderLayout;
import java.awt.DisplayMode;
import java.awt.GraphicsEnvironment;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.logging.Logger;
import java.util.logging.Level;
import java.io.IOException;
import javax.swing.DefaultComboBoxModel;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JComboBox;
import javax.swing.JDialog;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.UIManager;
/**
* <code>PropertiesDialog</code> provides an interface to make use of the
* <code>GameSettings</code> class. It provides a simple clean method of
* creating a properties file. The <code>GameSettings</code> is still created
* by the client application, and passed during construction.
*
* @see com.jme.system.GameSettings
* @author Mark Powell
* @author Eric Woroshow
* @version $Id: PropertiesDialog2.java,v 1.7 2007/08/02 22:14:06 nca Exp $
*/
public final class PropertiesDialog2 extends JDialog {
private static final Logger logger = Logger.getLogger(PropertiesDialog2.class.getName());
private static final long serialVersionUID = 1L;
//connection to properties file.
private final GameSettings source;
//Title Image
private URL imageFile = null;
//Array of supported display modes
private final DisplayMode[] modes;
//UI components
private JCheckBox fullscreenBox = null;
private JComboBox displayResCombo = null;
private JComboBox colorDepthCombo = null;
private JComboBox displayFreqCombo = null;
private JComboBox rendererCombo = null;
private JLabel icon = null;
/**
* Constructor for the <code>PropertiesDialog</code>. Creates a
* properties dialog initialized for the primary display.
* @param source the <code>GameSettings</code> object to use for working with
* the properties file.
* @param imageFile the image file to use as the title of the dialog;
* <code>null</code> will result in to image being displayed
* @throws JmeException if the source is <code>null</code>
*/
public PropertiesDialog2(GameSettings source, String imageFile) {
this(source, getURL(imageFile));
}
/**
* Constructor for the <code>PropertiesDialog</code>. Creates a
* properties dialog initialized for the primary display.
* @param source the <code>GameSettings</code> object to use for working with
* the properties file.
* @param imageFile the image file to use as the title of the dialog;
* <code>null</code> will result in to image being displayed
* @throws JmeException if the source is <code>null</code>
*/
public PropertiesDialog2(GameSettings source, URL imageFile) {
if (null == source)
throw new JmeException("PropertyIO source cannot be null");
this.source = source;
this.imageFile = imageFile;
this.modes = GraphicsEnvironment.getLocalGraphicsEnvironment()
.getDefaultScreenDevice().getDisplayModes();
Arrays.sort(modes, new DisplayModeSorter());
createUI();
}
/**
* <code>setImage</code> sets the background image of the dialog.
* @param image <code>String</code> representing the image file.
*/
public void setImage(String image) {
try {
URL file = new URL("file:" + image);
setImage(file);
//We can safely ignore the exception - it just means that the user gave us a bogus file
} catch (MalformedURLException e) {}
}
/**
* <code>setImage</code> sets the background image of this dialog.
* @param image <code>URL</code> pointing to the image file.
*/
public void setImage(URL image) {
icon.setIcon(new ImageIcon(image));
pack(); //Resize to accomodate the new image
center();
}
/**
* <code>showDialog</code> sets this dialog as visble, and brings it to the
* front.
*/
private void showDialog() {
setVisible(true);
toFront();
}
/**
* <code>center</code> places this <code>PropertiesDialog</code> in the
* center of the screen.
*/
private void center() {
int x, y;
x = (Toolkit.getDefaultToolkit().getScreenSize().width - this.getWidth()) / 2;
y = (Toolkit.getDefaultToolkit().getScreenSize().height - this.getHeight()) / 2;
this.setLocation(x, y);
}
/**
* <code>init</code> creates the components to use the dialog.
*/
private void createUI() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception e) {
logger.warning("Could not set native look and feel.");
}
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
dispose();
System.exit(0);
}
});
setTitle("Select Display Settings");
//The panels...
JPanel mainPanel = new JPanel();
JPanel centerPanel = new JPanel();
JPanel optionsPanel = new JPanel();
JPanel buttonPanel = new JPanel();
//The buttons...
JButton ok = new JButton("Ok");
JButton cancel = new JButton("Cancel");
icon = new JLabel(new ImageIcon(imageFile));
mainPanel.setLayout(new BorderLayout());
centerPanel.setLayout(new BorderLayout());
displayResCombo = setUpResolutionChooser();
colorDepthCombo = new JComboBox();
displayFreqCombo = new JComboBox();
fullscreenBox = new JCheckBox("Fullscreen?");
fullscreenBox.setSelected(source.isFullscreen());
rendererCombo = setUpRendererChooser();
updateDisplayChoices();
optionsPanel.add(displayResCombo);
optionsPanel.add(colorDepthCombo);
optionsPanel.add(displayFreqCombo);
optionsPanel.add(fullscreenBox);
optionsPanel.add(rendererCombo);
//Set the button action listeners. Cancel disposes without saving, OK saves.
ok.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (verifyAndSaveCurrentSelection())
dispose();
}
});
cancel.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
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