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📄 propertiesdialog2.java

📁 java 3d game jme 工程开发源代码
💻 JAVA
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/*
 * Copyright (c) 2003-2009 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.jme.system;

import java.awt.BorderLayout;
import java.awt.DisplayMode;
import java.awt.GraphicsEnvironment;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.logging.Logger;
import java.util.logging.Level;
import java.io.IOException;

import javax.swing.DefaultComboBoxModel;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JComboBox;
import javax.swing.JDialog;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.UIManager;

/**
 * <code>PropertiesDialog</code> provides an interface to make use of the
 * <code>GameSettings</code> class. It provides a simple clean method of
 * creating a properties file. The <code>GameSettings</code> is still created
 * by the client application, and passed during construction.
 * 
 * @see com.jme.system.GameSettings
 * @author Mark Powell
 * @author Eric Woroshow
 * @version $Id: PropertiesDialog2.java,v 1.7 2007/08/02 22:14:06 nca Exp $
 */
public final class PropertiesDialog2 extends JDialog {
    private static final Logger logger = Logger.getLogger(PropertiesDialog2.class.getName());

    private static final long serialVersionUID = 1L;

    //connection to properties file.
    private final GameSettings source;

    //Title Image
    private URL imageFile = null;
    
    //Array of supported display modes
    private final DisplayMode[] modes;

    //UI components
    private JCheckBox fullscreenBox = null;
    private JComboBox displayResCombo = null;
    private JComboBox colorDepthCombo = null;
    private JComboBox displayFreqCombo = null;
    private JComboBox rendererCombo = null;
    private JLabel icon = null;
    
    /**
     * Constructor for the <code>PropertiesDialog</code>. Creates a
     * properties dialog initialized for the primary display.
     * @param source the <code>GameSettings</code> object to use for working with
     *               the properties file.
     * @param imageFile the image file to use as the title of the dialog;
     *                  <code>null</code> will result in to image being displayed
     * @throws JmeException if the source is <code>null</code>
     */
    public PropertiesDialog2(GameSettings source, String imageFile) {
        this(source, getURL(imageFile));
    }


    /**
     * Constructor for the <code>PropertiesDialog</code>. Creates a
     * properties dialog initialized for the primary display.
     * @param source the <code>GameSettings</code> object to use for working with
     *               the properties file.
     * @param imageFile the image file to use as the title of the dialog;
     *                  <code>null</code> will result in to image being displayed
     * @throws JmeException if the source is <code>null</code>
     */
    public PropertiesDialog2(GameSettings source, URL imageFile) {
        if (null == source)
                throw new JmeException("PropertyIO source cannot be null");

        this.source = source;
        this.imageFile = imageFile;
        this.modes = GraphicsEnvironment.getLocalGraphicsEnvironment()
                     .getDefaultScreenDevice().getDisplayModes();
        Arrays.sort(modes, new DisplayModeSorter());

        createUI();
    }

    /**
     * <code>setImage</code> sets the background image of the dialog.
     * @param image <code>String</code> representing the image file.
     */
    public void setImage(String image) {
        try {
            URL file = new URL("file:" + image);
            setImage(file);
            //We can safely ignore the exception - it just means that the user gave us a bogus file
        } catch (MalformedURLException e) {}
    }

    /**
     * <code>setImage</code> sets the background image of this dialog.
     * @param image <code>URL</code> pointing to the image file.
     */
    public void setImage(URL image) {
        icon.setIcon(new ImageIcon(image));
        pack(); //Resize to accomodate the new image
        center();
    }

    /**
     * <code>showDialog</code> sets this dialog as visble, and brings it to the
     * front.
     */
    private void showDialog() {
        setVisible(true);
        toFront();
    }

    /**
     * <code>center</code> places this <code>PropertiesDialog</code> in the
     * center of the screen.
     */
    private void center() {
        int x, y;
        x = (Toolkit.getDefaultToolkit().getScreenSize().width - this.getWidth()) / 2;
        y = (Toolkit.getDefaultToolkit().getScreenSize().height - this.getHeight()) / 2;
        this.setLocation(x, y);
    }

    /**
     * <code>init</code> creates the components to use the dialog.
     */
    private void createUI() {
        try {
            UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
        } catch (Exception e) {
            logger.warning("Could not set native look and feel.");
        }

        addWindowListener(new WindowAdapter() {
            public void windowClosing(WindowEvent e) {
                dispose();
                System.exit(0);
            }
        });

        setTitle("Select Display Settings");

        //The panels...
        JPanel mainPanel = new JPanel();
        JPanel centerPanel = new JPanel();
        JPanel optionsPanel = new JPanel();
        JPanel buttonPanel = new JPanel();
        //The buttons...
        JButton ok = new JButton("Ok");
        JButton cancel = new JButton("Cancel");
        
        icon = new JLabel(new ImageIcon(imageFile));

        mainPanel.setLayout(new BorderLayout());
        
        centerPanel.setLayout(new BorderLayout());
        
        displayResCombo = setUpResolutionChooser();
        colorDepthCombo = new JComboBox();
        displayFreqCombo = new JComboBox();
        fullscreenBox = new JCheckBox("Fullscreen?");
        fullscreenBox.setSelected(source.isFullscreen());
        rendererCombo = setUpRendererChooser();
        
        updateDisplayChoices();
        
        optionsPanel.add(displayResCombo);
        optionsPanel.add(colorDepthCombo);
        optionsPanel.add(displayFreqCombo);
        optionsPanel.add(fullscreenBox);
        optionsPanel.add(rendererCombo);

        //Set the button action listeners. Cancel disposes without saving, OK saves.
        ok.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                if (verifyAndSaveCurrentSelection())
                    dispose();
            }
        });

        cancel.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {

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