📄 dummydisplaysystem.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.system.dummy;
import java.util.HashMap;
import com.jme.math.Vector2f;
import com.jme.math.Vector3f;
import com.jme.renderer.RenderContext;
import com.jme.renderer.Renderer;
import com.jme.renderer.TextureRenderer;
import com.jme.system.DisplaySystem;
import com.jme.system.canvas.JMECanvas;
/**
* Started Date: Jul 2, 2004 <br>
* <br>
* <p/> This class makes up a shell display system with no functionality. It is
* here to allow the easy creation of renderer-agnostic jME objects (like
* various RenderState and Spatial) so that they can be used by conversion
* utilities to read/write jME. It is <b>NOT </b> to be used for rendering as it
* won't do anything at all.
*
* @author Jack Lindamood
* @author Joshua Slack - maintenance, etc.
*/
public class DummyDisplaySystem extends DisplaySystem {
private DummyRenderer renderer;
public DummyDisplaySystem() {
created = true;
renderer = new DummyRenderer();
}
@Override
public boolean isValidDisplayMode(int width, int height, int bpp, int freq) {
return false;
}
@Override
public void setIcon(com.jme.image.Image[] iconImages) {
}
@Override
public void setVSyncEnabled(boolean enabled) {
}
@Override
public void setTitle(String title) {
}
@Override
public void createWindow(int w, int h, int bpp, int frq, boolean fs) {
}
@Override
public void createHeadlessWindow(int w, int h, int bpp) {
}
@Override
public void recreateWindow(int w, int h, int bpp, int frq, boolean fs) {
}
@Override
public DummyRenderer getRenderer() {
return renderer;
}
@Override
public boolean isClosing() {
return false;
}
@Override
public boolean isActive() {
return true;
}
@Override
public void reset() {
}
@Override
public void close() {
}
@Override
public Vector3f getScreenCoordinates(Vector3f worldPosition, Vector3f store) {
return null;
}
@Override
public Vector3f getWorldCoordinates(Vector2f screenPosition, float zPos,
Vector3f store) {
return null;
}
@Override
public void setRenderer(Renderer r) {
}
@Override
public JMECanvas createCanvas(int w, int h) {
return null;
}
@Override
public JMECanvas createCanvas(int w, int h, String type,
HashMap<String, Object> props) {
return null;
}
@Override
public TextureRenderer createTextureRenderer(int width, int height,
TextureRenderer.Target target) {
return null;
}
@Override
protected void updateDisplayBGC() {
}
@Override
public String getAdapter() {
return null;
}
/**
* <code>getDisplayVendor</code> returns the vendor of the graphics adapter
*
* @return The adapter vendor
*/
@Override
public String getDisplayVendor() {
return null;
}
/**
* <code>getDisplayRenderer</code> returns details of the adapter
*
* @return The adapter details
*/
@Override
public String getDisplayRenderer() {
return null;
}
/**
* <code>getDisplayAPIVersion</code> returns the API version supported
*
* @return The api version supported
*/
@Override
public String getDisplayAPIVersion() {
return null;
}
@Override
public String getDriverVersion() {
return null;
}
@Override
public RenderContext<Object> getCurrentContext() {
return null;
}
@Override
public void moveWindowTo(int locX, int locY) {
}
}
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