📄 jmecanvasimplementor.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.system.canvas;
import java.util.concurrent.Callable;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.util.GameTaskQueue;
import com.jme.util.GameTaskQueueManager;
/**
* <code>JMECanvasImplementor</code>
*
* @author Joshua Slack
* @version $Id: JMECanvasImplementor.java,v 1.5 2007/10/24 15:08:56 nca Exp $
*/
public abstract class JMECanvasImplementor {
protected boolean setup = false;
protected Renderer renderer;
protected int width, height;
public void doSetup() {
setup = true;
}
public abstract void doUpdate();
public abstract void doRender();
public boolean isSetup() {
return setup;
}
public Renderer getRenderer() {
return renderer;
}
public void setRenderer(Renderer renderer) {
this.renderer = renderer;
}
public void resizeCanvas(int newWidth, int newHeight) {
final int fWidth = newWidth <= 0 ? 1 : newWidth;
final int fHeight = newHeight <= 0 ? 1 : newHeight;
Callable<?> exe = new Callable<Object>() {
public Object call() {
if (renderer != null) {
renderer.reinit(fWidth, fHeight);
height = fHeight;
width = fWidth;
}
return null;
}
};
GameTaskQueueManager.getManager().getQueue(GameTaskQueue.RENDER).enqueue(exe);
}
public void setBackground(ColorRGBA colorRGBA) {
renderer.setBackgroundColor(colorRGBA);
}
}
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