📄 simplegame.java
字号:
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// $Id: SimpleGame.java 4091 2009-01-21 19:01:20Z joshua.j.ellen $
package com.jme.app;
import com.jme.image.Texture;
import com.jme.renderer.Renderer;
import com.jme.util.geom.Debugger;
/**
* Extends {@link BaseSimpleGame} to automatically update and render the root node.
*
* @author Joshua Slack
* @version $Revision: 4091 $, $Date: 2009-01-22 03:01:20 +0800 (星期四, 22 一月 2009) $
*/
public abstract class SimpleGame extends BaseSimpleGame {
/**
* Called every frame to update scene information.
*
* @param interpolation
* unused in this implementation
* @see BaseSimpleGame#update(float interpolation)
*/
protected final void update(float interpolation) {
super.update(interpolation);
if ( !pause ) {
/** Call simpleUpdate in any derived classes of SimpleGame. */
simpleUpdate();
/** Update controllers/render states/transforms/bounds for rootNode. */
rootNode.updateGeometricState(tpf, true);
statNode.updateGeometricState(tpf, true);
}
}
/**
* This is called every frame in BaseGame.start(), after update()
*
* @param interpolation
* unused in this implementation
* @see AbstractGame#render(float interpolation)
*/
protected final void render(float interpolation) {
super.render(interpolation);
Renderer r = display.getRenderer();
/** Draw the rootNode and all its children. */
r.draw(rootNode);
/** Call simpleRender() in any derived classes. */
simpleRender();
/** Draw the stats node to show our stat charts. */
r.draw(statNode);
doDebug(r);
}
@Override
protected void doDebug(Renderer r) {
super.doDebug(r);
if (showDepth) {
r.renderQueue();
Debugger.drawBuffer(Texture.RenderToTextureType.Depth, Debugger.NORTHEAST, r);
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -