📄 baseheadlessapp.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// $Id$
package com.jme.app;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme.renderer.Renderer;
import com.jme.system.GameSettings;
/**
* A game implementation suitable for use in 'headless' applications.
* <p>
* This is basically identical to {@link BaseGame} expect for the fact that it
* does not update the user input or call {@code Thread#yield()} on each pass
* through the main loop.
*
* @author Joshua Slack, Mark Powell, Eric Woroshow
* @version $Revision$, $Date$
*/
public abstract class BaseHeadlessApp extends AbstractGame {
private static final Logger logger = Logger.getLogger(BaseHeadlessApp.class
.getName());
/**
* The simplest main game loop possible: render and update as fast as
* possible.
*/
public final void start() {
logger.info( "Application started.");
try {
getAttributes();
initSystem();
assertDisplayCreated();
initGame();
//main loop
Renderer r = display.getRenderer();
while (!finished && !display.isClosing()) {
//update game state, do not use interpolation parameter
update( -1.0f);
//render
render( -1.0f);
//draw queue contents
r.displayBackBuffer();
}
}
catch (Throwable t) {
logger.logp(Level.SEVERE, this.getClass().toString(), "start()", "Exception in game loop", t);
t.printStackTrace();
}
cleanup();
logger.info( "Application ending.");
if (display != null)
display.reset();
quit();
}
/**
* Quits the program abruptly using <code>System.exit</code>.
* @see AbstractGame#quit()
*/
protected void quit() {
if (display != null)
display.close();
System.exit(0);
}
/**
* @param interpolation unused in this implementation
* @see AbstractGame#update(float interpolation)
*/
protected abstract void update(float interpolation);
/**
* @param interpolation unused in this implementation
* @see AbstractGame#render(float interpolation)
*/
protected abstract void render(float interpolation);
/**
* @see AbstractGame#initSystem()
*/
protected abstract void initSystem();
/**
* @see AbstractGame#initGame()
*/
protected abstract void initGame();
/**
* @see AbstractGame#reinit()
*/
protected abstract void reinit();
/**
* @see AbstractGame#cleanup()
*/
protected abstract void cleanup();
/**
* TODO: Implement
* @see AbstractGame#getNewSettings
*/
protected GameSettings getNewSettings() {
return null;
}
}
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