📄 vector3f.java
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* the y value to subtract.
* @param subtractZ
* the z value to subtract.
* @return the result vector.
*/
public Vector3f subtract(float subtractX, float subtractY, float subtractZ) {
return new Vector3f(x - subtractX, y - subtractY, z - subtractZ);
}
/**
* <code>subtractLocal</code> subtracts the provided values from this vector
* internally, and returns a handle to this vector for easy chaining of
* calls.
*
* @param subtractX
* the x value to subtract.
* @param subtractY
* the y value to subtract.
* @param subtractZ
* the z value to subtract.
* @return this
*/
public Vector3f subtractLocal(float subtractX, float subtractY, float subtractZ) {
x -= subtractX;
y -= subtractY;
z -= subtractZ;
return this;
}
/**
* <code>normalize</code> returns the unit vector of this vector.
*
* @return unit vector of this vector.
*/
public Vector3f normalize() {
float length = length();
if (length != 0) {
return divide(length);
}
return divide(1);
}
/**
* <code>normalizeLocal</code> makes this vector into a unit vector of
* itself.
*
* @return this.
*/
public Vector3f normalizeLocal() {
float length = length();
if (length != 0) {
return divideLocal(length);
}
return this;
}
/**
* <code>zero</code> resets this vector's data to zero internally.
*/
public void zero() {
x = y = z = 0;
}
/**
* <code>angleBetween</code> returns (in radians) the angle between two vectors.
* It is assumed that both this vector and the given vector are unit vectors (iow, normalized).
*
* @param otherVector a unit vector to find the angle against
* @return the angle in radians.
*/
public float angleBetween(Vector3f otherVector) {
float dotProduct = dot(otherVector);
float angle = FastMath.acos(dotProduct);
return angle;
}
/**
* Sets this vector to the interpolation by changeAmnt from this to the finalVec
* this=(1-changeAmnt)*this + changeAmnt * finalVec
* @param finalVec The final vector to interpolate towards
* @param changeAmnt An amount between 0.0 - 1.0 representing a precentage
* change from this towards finalVec
*/
public void interpolate(Vector3f finalVec, float changeAmnt) {
this.x=(1-changeAmnt)*this.x + changeAmnt*finalVec.x;
this.y=(1-changeAmnt)*this.y + changeAmnt*finalVec.y;
this.z=(1-changeAmnt)*this.z + changeAmnt*finalVec.z;
}
/**
* Sets this vector to the interpolation by changeAmnt from beginVec to finalVec
* this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
* @param beginVec the beging vector (changeAmnt=0)
* @param finalVec The final vector to interpolate towards
* @param changeAmnt An amount between 0.0 - 1.0 representing a precentage
* change from beginVec towards finalVec
*/
public void interpolate(Vector3f beginVec,Vector3f finalVec, float changeAmnt) {
this.x=(1-changeAmnt)*beginVec.x + changeAmnt*finalVec.x;
this.y=(1-changeAmnt)*beginVec.y + changeAmnt*finalVec.y;
this.z=(1-changeAmnt)*beginVec.z + changeAmnt*finalVec.z;
}
/**
* Check a vector... if it is null or its floats are NaN or infinite,
* return false. Else return true.
* @param vector the vector to check
* @return true or false as stated above.
*/
public static boolean isValidVector(Vector3f vector) {
if (vector == null) return false;
if (Float.isNaN(vector.x) ||
Float.isNaN(vector.y) ||
Float.isNaN(vector.z)) return false;
if (Float.isInfinite(vector.x) ||
Float.isInfinite(vector.y) ||
Float.isInfinite(vector.z)) return false;
return true;
}
public static void generateOrthonormalBasis(Vector3f u, Vector3f v, Vector3f w) {
w.normalizeLocal();
generateComplementBasis(u, v, w);
}
public static void generateComplementBasis(Vector3f u, Vector3f v,
Vector3f w) {
float fInvLength;
if (FastMath.abs(w.x) >= FastMath.abs(w.y)) {
// w.x or w.z is the largest magnitude component, swap them
fInvLength = FastMath.invSqrt(w.x * w.x + w.z * w.z);
u.x = -w.z * fInvLength;
u.y = 0.0f;
u.z = +w.x * fInvLength;
v.x = w.y * u.z;
v.y = w.z * u.x - w.x * u.z;
v.z = -w.y * u.x;
} else {
// w.y or w.z is the largest magnitude component, swap them
fInvLength = FastMath.invSqrt(w.y * w.y + w.z * w.z);
u.x = 0.0f;
u.y = +w.z * fInvLength;
u.z = -w.y * fInvLength;
v.x = w.y * u.z - w.z * u.y;
v.y = -w.x * u.z;
v.z = w.x * u.y;
}
}
@Override
public Vector3f clone() {
try {
return (Vector3f) super.clone();
} catch (CloneNotSupportedException e) {
throw new AssertionError(); // can not happen
}
}
/**
* Saves this Vector3f into the given float[] object.
*
* @param floats
* The float[] to take this Vector3f. If null, a new float[3] is
* created.
* @return The array, with X, Y, Z float values in that order
*/
public float[] toArray(float[] floats) {
if (floats == null) {
floats = new float[3];
}
floats[0] = x;
floats[1] = y;
floats[2] = z;
return floats;
}
/**
* are these two vectors the same? they are is they both have the same x,y,
* and z values.
*
* @param o
* the object to compare for equality
* @return true if they are equal
*/
public boolean equals(Object o) {
if (!(o instanceof Vector3f)) { return false; }
if (this == o) { return true; }
Vector3f comp = (Vector3f) o;
if (Float.compare(x,comp.x) != 0) return false;
if (Float.compare(y,comp.y) != 0) return false;
if (Float.compare(z,comp.z) != 0) return false;
return true;
}
/**
* <code>hashCode</code> returns a unique code for this vector object based
* on it's values. If two vectors are logically equivalent, they will return
* the same hash code value.
* @return the hash code value of this vector.
*/
public int hashCode() {
int hash = 37;
hash += 37 * hash + Float.floatToIntBits(x);
hash += 37 * hash + Float.floatToIntBits(y);
hash += 37 * hash + Float.floatToIntBits(z);
return hash;
}
/**
* <code>toString</code> returns the string representation of this vector.
* The format is:
*
* org.jme.math.Vector3f [X=XX.XXXX, Y=YY.YYYY, Z=ZZ.ZZZZ]
*
* @return the string representation of this vector.
*/
public String toString() {
return "com.jme.math.Vector3f [X=" + x + ", Y=" + y + ", Z=" + z + "]";
}
/**
* Used with serialization. Not to be called manually.
* @param in input
* @throws IOException
* @throws ClassNotFoundException
* @see java.io.Externalizable
*/
public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException {
x=in.readFloat();
y=in.readFloat();
z=in.readFloat();
}
/**
* Used with serialization. Not to be called manually.
* @param out output
* @throws IOException
* @see java.io.Externalizable
*/
public void writeExternal(ObjectOutput out) throws IOException {
out.writeFloat(x);
out.writeFloat(y);
out.writeFloat(z);
}
public void write(JMEExporter e) throws IOException {
OutputCapsule capsule = e.getCapsule(this);
capsule.write(x, "x", 0);
capsule.write(y, "y", 0);
capsule.write(z, "z", 0);
}
public void read(JMEImporter e) throws IOException {
InputCapsule capsule = e.getCapsule(this);
x = capsule.readFloat("x", 0);
y = capsule.readFloat("y", 0);
z = capsule.readFloat("z", 0);
}
public Class<? extends Vector3f> getClassTag() {
return this.getClass();
}
public float getX() {
return x;
}
public void setX(float x) {
this.x = x;
}
public float getY() {
return y;
}
public void setY(float y) {
this.y = y;
}
public float getZ() {
return z;
}
public void setZ(float z) {
this.z = z;
}
/**
* @param index
* @return x value if index == 0, y value if index == 1 or z value if index ==
* 2
* @throws IllegalArgumentException
* if index is not one of 0, 1, 2.
*/
public float get(int index) {
switch (index) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
}
throw new IllegalArgumentException("index must be either 0, 1 or 2");
}
/**
* @param index
* which field index in this vector to set.
* @param value
* to set to one of x, y or z.
* @throws IllegalArgumentException
* if index is not one of 0, 1, 2.
*/
public void set(int index, float value) {
switch (index) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
}
throw new IllegalArgumentException("index must be either 0, 1 or 2");
}
}
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