📄 vector3f.java
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*/
public Vector3f cross(float otherX, float otherY, float otherZ, Vector3f result) {
if (result == null) result = new Vector3f();
float resX = ((y * otherZ) - (z * otherY));
float resY = ((z * otherX) - (x * otherZ));
float resZ = ((x * otherY) - (y * otherX));
result.set(resX, resY, resZ);
return result;
}
/**
* <code>crossLocal</code> calculates the cross product of this vector
* with a parameter vector v.
*
* @param v
* the vector to take the cross product of with this.
* @return this.
*/
public Vector3f crossLocal(Vector3f v) {
return crossLocal(v.x, v.y, v.z);
}
/**
* <code>crossLocal</code> calculates the cross product of this vector
* with a parameter vector v.
*
* @param otherX
* x component of the vector to take the cross product of with this.
* @param otherY
* y component of the vector to take the cross product of with this.
* @param otherZ
* z component of the vector to take the cross product of with this.
* @return this.
*/
public Vector3f crossLocal(float otherX, float otherY, float otherZ) {
float tempx = ( y * otherZ ) - ( z * otherY );
float tempy = ( z * otherX ) - ( x * otherZ );
z = (x * otherY) - (y * otherX);
x = tempx;
y = tempy;
return this;
}
/**
* <code>length</code> calculates the magnitude of this vector.
*
* @return the length or magnitude of the vector.
*/
public float length() {
return FastMath.sqrt(lengthSquared());
}
/**
* <code>lengthSquared</code> calculates the squared value of the
* magnitude of the vector.
*
* @return the magnitude squared of the vector.
*/
public float lengthSquared() {
return x * x + y * y + z * z;
}
/**
* <code>distanceSquared</code> calculates the distance squared between
* this vector and vector v.
*
* @param v the second vector to determine the distance squared.
* @return the distance squared between the two vectors.
*/
public float distanceSquared(Vector3f v) {
double dx = x - v.x;
double dy = y - v.y;
double dz = z - v.z;
return (float) (dx * dx + dy * dy + dz * dz);
}
/**
* <code>distance</code> calculates the distance between this vector and
* vector v.
*
* @param v the second vector to determine the distance.
* @return the distance between the two vectors.
*/
public float distance(Vector3f v) {
return FastMath.sqrt(distanceSquared(v));
}
/**
*
* <code>mult</code> multiplies this vector by a scalar. The resultant
* vector is returned.
*
* @param scalar
* the value to multiply this vector by.
* @return the new vector.
*/
public Vector3f mult(float scalar) {
return new Vector3f(x * scalar, y * scalar, z * scalar);
}
/**
*
* <code>mult</code> multiplies this vector by a scalar. The resultant
* vector is supplied as the second parameter and returned.
*
* @param scalar the scalar to multiply this vector by.
* @param product the product to store the result in.
* @return product
*/
public Vector3f mult(float scalar, Vector3f product) {
if (null == product) {
product = new Vector3f();
}
product.x = x * scalar;
product.y = y * scalar;
product.z = z * scalar;
return product;
}
/**
* <code>multLocal</code> multiplies this vector by a scalar internally,
* and returns a handle to this vector for easy chaining of calls.
*
* @param scalar
* the value to multiply this vector by.
* @return this
*/
public Vector3f multLocal(float scalar) {
x *= scalar;
y *= scalar;
z *= scalar;
return this;
}
/**
* <code>multLocal</code> multiplies a provided vector to this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
* @param vec
* the vector to mult to this vector.
* @return this
*/
public Vector3f multLocal(Vector3f vec) {
if (null == vec) {
logger.warning("Provided vector is null, null returned.");
return null;
}
x *= vec.x;
y *= vec.y;
z *= vec.z;
return this;
}
/**
* <code>multLocal</code> multiplies a provided vector to this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
* @param vec
* the vector to mult to this vector.
* @return this
*/
public Vector3f mult(Vector3f vec) {
if (null == vec) {
logger.warning("Provided vector is null, null returned.");
return null;
}
return mult(vec, null);
}
/**
* <code>multLocal</code> multiplies a provided vector to this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
* @param vec
* the vector to mult to this vector.
* @param store result vector (null to create a new vector)
* @return this
*/
public Vector3f mult(Vector3f vec, Vector3f store) {
if (null == vec) {
logger.warning("Provided vector is null, null returned.");
return null;
}
if (store == null) store = new Vector3f();
return store.set(x * vec.x, y * vec.y, z * vec.z);
}
/**
* <code>divide</code> divides the values of this vector by a scalar and
* returns the result. The values of this vector remain untouched.
*
* @param scalar
* the value to divide this vectors attributes by.
* @return the result <code>Vector</code>.
*/
public Vector3f divide(float scalar) {
scalar = 1f/scalar;
return new Vector3f(x * scalar, y * scalar, z * scalar);
}
/**
* <code>divideLocal</code> divides this vector by a scalar internally,
* and returns a handle to this vector for easy chaining of calls. Dividing
* by zero will result in an exception.
*
* @param scalar
* the value to divides this vector by.
* @return this
*/
public Vector3f divideLocal(float scalar) {
scalar = 1f/scalar;
x *= scalar;
y *= scalar;
z *= scalar;
return this;
}
/**
* <code>divide</code> divides the values of this vector by a scalar and
* returns the result. The values of this vector remain untouched.
*
* @param scalar
* the value to divide this vectors attributes by.
* @return the result <code>Vector</code>.
*/
public Vector3f divide(Vector3f scalar) {
return new Vector3f(x / scalar.x, y / scalar.y, z / scalar.z);
}
/**
* <code>divideLocal</code> divides this vector by a scalar internally,
* and returns a handle to this vector for easy chaining of calls. Dividing
* by zero will result in an exception.
*
* @param scalar
* the value to divides this vector by.
* @return this
*/
public Vector3f divideLocal(Vector3f scalar) {
x /= scalar.x;
y /= scalar.y;
z /= scalar.z;
return this;
}
/**
*
* <code>negate</code> returns the negative of this vector. All values are
* negated and set to a new vector.
*
* @return the negated vector.
*/
public Vector3f negate() {
return new Vector3f(-x, -y, -z);
}
/**
*
* <code>negateLocal</code> negates the internal values of this vector.
*
* @return this.
*/
public Vector3f negateLocal() {
x = -x;
y = -y;
z = -z;
return this;
}
/**
*
* <code>subtract</code> subtracts the values of a given vector from those
* of this vector creating a new vector object. If the provided vector is
* null, null is returned.
*
* @param vec
* the vector to subtract from this vector.
* @return the result vector.
*/
public Vector3f subtract(Vector3f vec) {
return new Vector3f(x - vec.x, y - vec.y, z - vec.z);
}
/**
* <code>subtractLocal</code> subtracts a provided vector to this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
* @param vec
* the vector to subtract
* @return this
*/
public Vector3f subtractLocal(Vector3f vec) {
if (null == vec) {
logger.warning("Provided vector is null, null returned.");
return null;
}
x -= vec.x;
y -= vec.y;
z -= vec.z;
return this;
}
/**
*
* <code>subtract</code>
*
* @param vec
* the vector to subtract from this
* @param result
* the vector to store the result in
* @return result
*/
public Vector3f subtract(Vector3f vec, Vector3f result) {
if(result == null) {
result = new Vector3f();
}
result.x = x - vec.x;
result.y = y - vec.y;
result.z = z - vec.z;
return result;
}
/**
*
* <code>subtract</code> subtracts the provided values from this vector,
* creating a new vector that is then returned.
*
* @param subtractX
* the x value to subtract.
* @param subtractY
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