📄 vector3f.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.math;
import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.util.logging.Logger;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.export.Savable;
/*
* -- Added *Local methods to cut down on object creation - JS
*/
/**
* <code>Vector3f</code> defines a Vector for a three float value tuple.
* <code>Vector3f</code> can represent any three dimensional value, such as a
* vertex, a normal, etc. Utility methods are also included to aid in
* mathematical calculations.
*
* @author Mark Powell
* @author Joshua Slack
*/
public class Vector3f implements Externalizable, Savable, Cloneable {
private static final Logger logger = Logger.getLogger(Vector3f.class.getName());
private static final long serialVersionUID = 1L;
public final static Vector3f ZERO = new Vector3f(0, 0, 0);
public final static Vector3f UNIT_X = new Vector3f(1, 0, 0);
public final static Vector3f UNIT_Y = new Vector3f(0, 1, 0);
public final static Vector3f UNIT_Z = new Vector3f(0, 0, 1);
public final static Vector3f UNIT_XYZ = new Vector3f(1, 1, 1);
/**
* the x value of the vector.
*/
public float x;
/**
* the y value of the vector.
*/
public float y;
/**
* the z value of the vector.
*/
public float z;
/**
* Constructor instantiates a new <code>Vector3f</code> with default
* values of (0,0,0).
*
*/
public Vector3f() {
x = y = z = 0;
}
/**
* Constructor instantiates a new <code>Vector3f</code> with provides
* values.
*
* @param x
* the x value of the vector.
* @param y
* the y value of the vector.
* @param z
* the z value of the vector.
*/
public Vector3f(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Constructor instantiates a new <code>Vector3f</code> that is a copy
* of the provided vector
* @param copy The Vector3f to copy
*/
public Vector3f(Vector3f copy) {
this.set(copy);
}
/**
* <code>set</code> sets the x,y,z values of the vector based on passed
* parameters.
*
* @param x
* the x value of the vector.
* @param y
* the y value of the vector.
* @param z
* the z value of the vector.
* @return this vector
*/
public Vector3f set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
return this;
}
/**
* <code>set</code> sets the x,y,z values of the vector by copying the
* supplied vector.
*
* @param vect
* the vector to copy.
* @return this vector
*/
public Vector3f set(Vector3f vect) {
this.x = vect.x;
this.y = vect.y;
this.z = vect.z;
return this;
}
/**
*
* <code>add</code> adds a provided vector to this vector creating a
* resultant vector which is returned. If the provided vector is null, null
* is returned.
*
* @param vec
* the vector to add to this.
* @return the resultant vector.
*/
public Vector3f add(Vector3f vec) {
if (null == vec) {
logger.warning("Provided vector is null, null returned.");
return null;
}
return new Vector3f(x + vec.x, y + vec.y, z + vec.z);
}
/**
*
* <code>add</code> adds the values of a provided vector storing the
* values in the supplied vector.
*
* @param vec
* the vector to add to this
* @param result
* the vector to store the result in
* @return result returns the supplied result vector.
*/
public Vector3f add(Vector3f vec, Vector3f result) {
result.x = x + vec.x;
result.y = y + vec.y;
result.z = z + vec.z;
return result;
}
/**
* <code>addLocal</code> adds a provided vector to this vector internally,
* and returns a handle to this vector for easy chaining of calls. If the
* provided vector is null, null is returned.
*
* @param vec
* the vector to add to this vector.
* @return this
*/
public Vector3f addLocal(Vector3f vec) {
if (null == vec) {
logger.warning("Provided vector is null, null returned.");
return null;
}
x += vec.x;
y += vec.y;
z += vec.z;
return this;
}
/**
*
* <code>add</code> adds the provided values to this vector, creating a
* new vector that is then returned.
*
* @param addX
* the x value to add.
* @param addY
* the y value to add.
* @param addZ
* the z value to add.
* @return the result vector.
*/
public Vector3f add(float addX, float addY, float addZ) {
return new Vector3f(x + addX, y + addY, z + addZ);
}
/**
* <code>addLocal</code> adds the provided values to this vector
* internally, and returns a handle to this vector for easy chaining of
* calls.
*
* @param addX
* value to add to x
* @param addY
* value to add to y
* @param addZ
* value to add to z
* @return this
*/
public Vector3f addLocal(float addX, float addY, float addZ) {
x += addX;
y += addY;
z += addZ;
return this;
}
/**
*
* <code>scaleAdd</code> multiplies this vector by a scalar then adds the
* given Vector3f.
*
* @param scalar
* the value to multiply this vector by.
* @param add
* the value to add
*/
public void scaleAdd(float scalar, Vector3f add) {
x = x * scalar + add.x;
y = y * scalar + add.y;
z = z * scalar + add.z;
}
/**
*
* <code>scaleAdd</code> multiplies the given vector by a scalar then adds
* the given vector.
*
* @param scalar
* the value to multiply this vector by.
* @param mult
* the value to multiply the scalar by
* @param add
* the value to add
*/
public void scaleAdd(float scalar, Vector3f mult, Vector3f add) {
this.x = mult.x * scalar + add.x;
this.y = mult.y * scalar + add.y;
this.z = mult.z * scalar + add.z;
}
/**
*
* <code>dot</code> calculates the dot product of this vector with a
* provided vector. If the provided vector is null, 0 is returned.
*
* @param vec
* the vector to dot with this vector.
* @return the resultant dot product of this vector and a given vector.
*/
public float dot(Vector3f vec) {
if (null == vec) {
logger.warning("Provided vector is null, 0 returned.");
return 0;
}
return x * vec.x + y * vec.y + z * vec.z;
}
/**
* <code>cross</code> calculates the cross product of this vector with a
* parameter vector v.
*
* @param v
* the vector to take the cross product of with this.
* @return the cross product vector.
*/
public Vector3f cross(Vector3f v) {
return cross(v, null);
}
/**
* <code>cross</code> calculates the cross product of this vector with a
* parameter vector v. The result is stored in <code>result</code>
*
* @param v
* the vector to take the cross product of with this.
* @param result
* the vector to store the cross product result.
* @return result, after recieving the cross product vector.
*/
public Vector3f cross(Vector3f v,Vector3f result) {
return cross(v.x, v.y, v.z, result);
}
/**
* <code>cross</code> calculates the cross product of this vector with a
* parameter vector v. The result is stored in <code>result</code>
*
* @param otherX
* x component of the vector to take the cross product of with this.
* @param otherY
* y component of the vector to take the cross product of with this.
* @param otherZ
* z component of the vector to take the cross product of with this.
* @param result
* the vector to store the cross product result.
* @return result, after recieving the cross product vector.
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