📄 lightnode.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.light;
import java.io.IOException;
import com.jme.scene.Node;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
/**
* <code>LightNode</code> defines a scene node that contains and maintains a
* light object. A light node contains a single light, and positions the light
* based on it's translation vector.<br>
* If the contained light is a spot light, the rotation of the node
* determines it's direction. It has no concept of location.<br>
* If the contained light is a Directional light, the direction is relative
* to the LightNodes world translation. If the light node is located at
* (0,0,0) the DirectionalLight will have no direction and the Light will be
* disabled.
*
* @author Mark Powell
* @version $Id: LightNode.java,v 1.10 2006/07/20 14:23:26 nca Exp $
*/
public class LightNode extends Node {
private static final long serialVersionUID = 1L;
private Light light;
public LightNode() {}
/**
* Constructor creates a new <code>LightState</code> object. The light
* state the node controls is required at construction time.
*
* @param name
* the name of the scene element. This is required for
* identification and comparision purposes.
*/
public LightNode(String name) {
super(name);
}
/**
*
* <code>setLight</code> sets the light of this node. If a light was
* previously set to the node, it is replaced by this light.
*
* @param light
* the light to use for the node.
*/
public void setLight(Light light) {
this.light = light;
}
/**
*
* <code>getLight</code> returns the light object this node is
* controlling.
*
* @return the light object of the node.
*/
public Light getLight() {
return light;
}
/**
* <code>updateWorldData</code> modifies the light data based on any
* change the light node has made.
*
* @param time
* the time between frames.
*/
public void updateWorldData(float time) {
super.updateWorldData(time);
if(light == null) {
return;
}
switch (light.getType()) {
case Directional: {
DirectionalLight dLight = (DirectionalLight) light;
dLight.getDirection().set(worldTranslation).negateLocal();
break;
}
case Point: {
PointLight pLight = (PointLight) light;
pLight.getLocation().set(worldTranslation);
break;
}
case Spot: {
SpotLight sLight = (SpotLight) light;
sLight.getLocation().set(worldTranslation);
worldRotation.getRotationColumn(2, sLight.getDirection());
break;
}
default:
break;
}
}
@Override
public String toString() {
String lightType = null;
if (getLight() != null)
switch (getLight().getType()) {
case Directional:
lightType = "Directional";
break;
case Point:
lightType = "Point";
break;
case Spot:
lightType = "Spot";
break;
}
return getName() +" ("+ lightType+")";
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(light, "light", null);
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
light = (Light)capsule.readSavable("light", null);
}
}
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