📄 simplelightnode.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.light;
import java.io.IOException;
import com.jme.math.Quaternion;
import com.jme.scene.Node;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
/**
* Started Date: Jul 21, 2004<br><br>
*
* <code>SimpleLightNode</code> defines a scene node that contains and maintains a
* light object. A light node contains a single light, and positions the light
* based on it's translation vector. If the contained light is a spot light, the
* rotation of the node determines it's direction. If the contained light is a
* Directional light rotation determines it's direction. It has no concept of
* location.
*
* @author Mark Powell
* @author Jack Lindamood
*/
public class SimpleLightNode extends Node{
private static final long serialVersionUID = 1L;
private Light light;
private Quaternion lightRotate;
public SimpleLightNode() { }
/**
* Constructor creates a new <code>LightState</code> object. The light
* state the node controls is required at construction time.
*
* @param name
* the name of the scene element. This is required for
* identification and comparision purposes.
* @param light The light to be moved around by this Node
*/
public SimpleLightNode(String name,Light light) {
super(name);
this.light=light;
}
/**
* @return the light that was specified in the constructor
* @see #SimpleLightNode(String, Light)
*/
public Light getLight() {
return light;
}
/**
* <code>updateWorldData</code> modifies the light data based on any
* change the light node has made.
*
* @param time
* the time between frames.
*/
public void updateWorldData(float time) {
super.updateWorldData(time);
if(light == null) {
return;
}
lightRotate = worldRotation.mult(localRotation, lightRotate);
switch (light.getType()) {
case Directional:
{
DirectionalLight dLight = (DirectionalLight) light;
dLight.setDirection(lightRotate.getRotationColumn(2,
dLight.getDirection()));
break;
}
case Point:
{
PointLight pLight = (PointLight) light;
pLight.setLocation(worldTranslation);
break;
}
case Spot:
{
SpotLight sLight = (SpotLight) light;
sLight.setLocation(worldTranslation);
sLight.setDirection(lightRotate.getRotationColumn(2, sLight
.getDirection()));
break;
}
default:
break;
}
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(light, "light", null);
capsule.write(lightRotate, "lightRotate", new Quaternion());
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
light = (Light)capsule.readSavable("light", null);
lightRotate = (Quaternion)capsule.readSavable("lightRotate", new Quaternion());
}
}
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