📄 spotlight.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.light;
import java.io.IOException;
import com.jme.math.Vector3f;
import com.jme.system.JmeException;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
/**
* <code>SpotLight</code> defines a light that has a location in space and
* emits light within a cone. This cone is defined by an angle and exponent.
* Typically this light's values are attenuated based on the distance of the
* point light and the object it illuminates.
*
* @author Mark Powell
* @version $Id: SpotLight.java,v 1.11 2007/09/21 15:45:30 nca Exp $
*/
public class SpotLight extends PointLight {
private static final long serialVersionUID = 1L;
//attributes
private float angle;
private float exponent;
private Vector3f direction;
/**
* Constructor instantiates a new <code>SpotLight</code> object. The
* initial position of the light is (0,0,0) with angle 0, and colors white.
*
*/
public SpotLight() {
super();
direction = new Vector3f();
getAmbient().set(0,0,0,1);
}
/**
* <code>getDirection</code> returns the direction the spot light pointing.
* @return the direction the spot light is pointing.
*/
public Vector3f getDirection() {
return direction;
}
/**
* <code>setDirection</code> sets the direction the spot light is pointing.
* @param direction the direction the spot light is pointing.
*/
public void setDirection(Vector3f direction) {
this.direction = direction;
}
/**
* <code>getAngle</code> returns the angle of the spot light.
*
* @see #setAngle(float) for more info
* @return the angle (in degrees)
*/
public float getAngle() {
return angle;
}
/**
* <code>setAngle</code> sets the angle of focus of the spot light
* measured from the direction vector. Think of this as the angle of a cone.
* Therefore, if you specify 10 degrees, you will get a 20 degree cone (10
* degrees off either side of the direction vector.) 180 degrees means
* radiate in all directions.
*
* @param angle
* the angle (in degrees) which must be between 0 and 90
* (inclusive) or the special case 180.
*/
public void setAngle(float angle) {
if (angle < 0 || (angle > 90 && angle != 180))
throw new JmeException("invalid angle. Angle must be between 0 and 90, or 180");
this.angle = angle;
}
/**
* <code>getExponent</code> gets the spot exponent of this light.
*
* @see #setExponent(float) for more info
* @return the spot exponent of this light.
*/
public float getExponent() {
return exponent;
}
/**
* <code>setExponent</code> sets the spot exponent of this light. This
* value represents how focused the light beam is.
*
* @param exponent
* the spot exponent of this light. Should be between 0-128
*/
public void setExponent(float exponent) {
this.exponent = exponent;
}
/**
* <code>getType</code> returns the type of this light (Type.Spot).
* @see com.jme.light.Light#getType()
*/
public Type getType() {
return Type.Spot;
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(direction, "direction", Vector3f.ZERO);
capsule.write(angle, "angle", 0);
capsule.write(exponent, "exponent", 0);
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
direction = (Vector3f)capsule.readSavable("direction", Vector3f.ZERO.clone());
angle = capsule.readFloat("angle", 0);
exponent = capsule.readFloat("exponent", 0);
}
}
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