📄 lightcontrollermanager.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.light;
import java.util.ArrayList;
import com.jme.scene.Node;
import com.jme.scene.Spatial;
import com.jme.scene.state.RenderState;
import com.jme.system.DisplaySystem;
/**
* <code>LightControllerManager</code>
* <br>
* This class should not be used anymore, use <code>Node.sortLights()</code> instead.
* <br>
* @see jmetest.util.TestManyLights
* @author Mark Powell
*/
@Deprecated
public class LightControllerManager {
static ArrayList<LightStateController> controllerList = new ArrayList<LightStateController>(1);
static LightManagement lm = new LightManagement();
public static void addController(LightStateController lsc) {
controllerList.add(lsc);
}
public static void clearSpatials() {
controllerList.clear();
}
public static void clearLights() {
lm.reset();
}
public LightManagement getLightManagement() {
return lm;
}
public static void addSpatial(Spatial s) {
//remove any existing lsc's
clearLSCs(s);
LightStateController lsc = new LightStateController(s,
lm);
controllerList.add(lsc);
s.addController(lsc);
if(s.getRenderState(RenderState.StateType.Light) == null) {
s.setRenderState(DisplaySystem.getDisplaySystem().getRenderer().createLightState());
}
if (s.getLightCombineMode() != Spatial.LightCombineMode.Off)
s.setLightCombineMode(Spatial.LightCombineMode.Replace);
}
private static void clearLSCs(Spatial s) {
for (int i = 0; i < s.getControllers().size(); i++) {
if(s.getController(i) instanceof LightStateController) {
s.removeController(s.getController(i));
i--;
}
}
if (s instanceof Node) {
Node n = (Node)s;
for (int i = n.getQuantity(); --i > 0; ) {
clearLSCs(n.getChild(i));
}
}
}
public static void addLight(Light l) {
if(!lm.contains(l)) {
lm.addLight(l);
}
}
public static void removeLight(Light l) {
lm.removeLight(l);
}
public static void removeSpatial(Spatial spatial) {
for(int i = 0; i < spatial.getControllers().size(); i++) {
if(spatial.getController(i) instanceof LightStateController) {
controllerList.remove(spatial.getController(i));
}
}
}
public static void reset() {
lm.reset();
}
}
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