📄 rendercontext.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.renderer;
import com.jme.scene.state.RenderState;
import com.jme.scene.state.StateRecord;
/**
* Represents the state of an individual context in OpenGL.
*
* @author Joshua Slack
* @version $Id: RenderContext.java,v 1.3 2007/09/14 20:53:52 nca Exp $
*/
public class RenderContext<ContextHolder> {
/** List of states that override any set states on a spatial if not null. */
public RenderState[] enforcedStateList = new RenderState[RenderState.StateType.values().length];
/** RenderStates a Spatial contains during rendering. */
public RenderState[] currentStates = new RenderState[RenderState.StateType.values().length];
private StateRecord[] stateRecords = new StateRecord[RenderState.StateType.values().length];
private StateRecord lineRecord = null;
private StateRecord rendererRecord = null;
private ContextHolder contextHolder = null;
public RenderContext(ContextHolder key) {
contextHolder = key;
}
public void setupRecords(Renderer r) {
for(RenderState.StateType type : RenderState.StateType.values()) {
stateRecords[type.ordinal()] = r.createState(type).createStateRecord();
}
lineRecord = r.createLineRecord();
rendererRecord = r.createRendererRecord();
}
public void invalidateStates() {
for (int i = 0; i < stateRecords.length; i++) {
stateRecords[i].invalidate();
}
lineRecord.invalidate();
rendererRecord.invalidate();
clearCurrentStates();
}
/**
* @deprecated As of 2.0, use {@link #getStateRecord(com.jme.scene.state.RenderState.StateType)} instead.
*/
public StateRecord getStateRecord(int state) {
return stateRecords[state];
}
/**
* Returns the {@link StateRecord} of the given {@link RenderState.StateType}.
*
* @param type {@link RenderState.StateType}
* @return {@link StateRecord}
*/
public StateRecord getStateRecord(RenderState.StateType type) {
return stateRecords[type.ordinal()];
}
public StateRecord getLineRecord() {
return lineRecord;
}
public StateRecord getRendererRecord() {
return rendererRecord;
}
/**
* Enforce a particular state. In other words, the given state will override
* any state of the same type set on a scene object. Remember to clear the
* state when done enforcing. Very useful for multipass techniques where
* multiple sets of states need to be applied to a scenegraph drawn multiple
* times.
*
* @param state
* state to enforce
*/
public void enforceState(RenderState state) {
enforcedStateList[state.getStateType().ordinal()] = state;
}
/**
* Clears an enforced render state index by setting it to null. This allows
* object specific states to be used.
*
* @param renderStateType
* The type of RenderState to clear enforcement on.
* @deprecated As of 2.0, use {@link #clearEnforcedState(com.jme.scene.state.RenderState.StateType)} instead.
*/
public void clearEnforcedState(int renderStateType) {
if (enforcedStateList != null) {
enforcedStateList[renderStateType] = null;
}
}
/**
* Clears an enforced render state by setting it to null. This allows
* object specific states to be used.
*
* @param type
* The type of {@link RenderState} to clear enforcement on.
*/
public void clearEnforcedState(RenderState.StateType type) {
if (enforcedStateList != null) {
enforcedStateList[type.ordinal()] = null;
}
}
/**
* sets all enforced states to null.
*
* @see com.jme.scene.Spatial#clearEnforcedState(int)
*/
public void clearEnforcedStates() {
for (int i = 0; i < enforcedStateList.length; i++)
enforcedStateList[i] = null;
}
/**
* sets all current states to null, and therefore forces the use of the
* default states.
*
*/
public void clearCurrentStates() {
for (int i = 0; i < currentStates.length; i++)
currentStates[i] = null;
}
/**
* clears the specified state. The state is referenced by it's int value,
* and therefore should be called via RenderState's constant list. For
* example, RenderState.RS_ALPHA.
*
* @param state
* the state to clear.
* @deprecated As of 2.0, use {@link #clearCurrentState(com.jme.scene.state.RenderState.StateType)} instead.
*/
public void clearCurrentState(int state) {
currentStates[state] = null;
}
/**
* Clears the specified state. The state is referenced by it's {@link RenderState.StateType} value.
*
* @param state
* the state to clear.
*/
public void clearCurrentState(RenderState.StateType type) {
currentStates[type.ordinal()] = null;
}
/**
* @deprecated As of 2.0, use {@link #getCurrentState(com.jme.scene.state.RenderState.StateType)} instead.
*/
public RenderState getCurrentState(int state) {
return currentStates[state];
}
/**
* Returns the specified {@link RenderState}.
*
* @param type {@link RenderState.StateType}
* @return {@link RenderState}
*/
public RenderState getCurrentState(RenderState.StateType type) {
return currentStates[type.ordinal()];
}
public ContextHolder getContextHolder() {
return contextHolder;
}
public void setContextHolder(ContextHolder contextHolder) {
this.contextHolder = contextHolder;
}
}
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