📄 entity.java
字号:
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.entity;
import java.util.Properties;
import com.jme.scene.Spatial;
/**
* <code>Entity</code> defines a core game element. An entity defines any object
* within the game world. The <code>Entity</code> will contain all relevant
* game information allowing for easy data reference and control.
* @author Mark Powell
* @version $Id: Entity.java,v 1.8 2006/01/13 19:39:55 renanse Exp $
*/
public class Entity {
private Spatial spatial;
private String id;
private Properties properties;
/**
* Constructor creates a new <code>Entity</code> object. During creation
* a string id is used to denote a unique entity.
* @param id the entity id.
*/
public Entity(String id) {
this.id= id;
properties=new Properties();
}
/**
* Constructor creates a new <code>Entity</code> object. During creation
* a string id is used to denote a unique entity, with predefined properties.
*
* @param id the entity id.
* @param props the entity properties.
*/
public Entity(String id, Properties props) {
this(id);
this.properties= props;
}
/**
*
* <code>setSpatial</code> sets the spatial object used to define the
* entitie's graphical representation.
* @param spatial the spatial object used to describe the geometry of the
* entity.
*/
public void setSpatial(Spatial spatial) {
this.spatial= spatial;
}
/**
*
* <code>getSpatial</code> retrieves the spatial object of the entity.
* @return the spatial object of the entity.
*/
public Spatial getSpatial() {
return spatial;
}
/**
*
* <code>getId</code> returns this entity's id.
* @return the id of the entity.
*/
public String getId() {
return id;
}
/**
* Get a property of this entity.
* @param propertyName the property name to retrieve.
* @return The entity's property linked to propertyName.
*/
public Object getProperty(String propertyName) {
return properties.get(propertyName);
}
/**
* Binds a property name of the entity with it's property object.
* @param propertyName the property name.
* @param property the propery to bind with the name.
*/
public void setProperty(String propertyName, Object property) {
properties.put(propertyName, property);
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -