📄 gametaskqueuemanager.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.util;
import java.util.concurrent.Callable;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
import java.util.concurrent.Future;
/**
* <code>GameTaskQueueManager</code> is just a simple Singleton class allowing
* easy access to task queues.
*
* @author Joshua Slack
* @version $Id: GameTaskQueueManager.java,v 1.2 2007/08/27 23:37:56 sunsett Exp $
*/
public final class GameTaskQueueManager {
private static final GameTaskQueueManager MANAGER_INSTANCE = new GameTaskQueueManager();
protected final ConcurrentMap<String, GameTaskQueue> managedQueues = new ConcurrentHashMap<String, GameTaskQueue>(2);
public static GameTaskQueueManager getManager() {
return MANAGER_INSTANCE ;
}
private GameTaskQueueManager() {
addQueue(GameTaskQueue.RENDER, new GameTaskQueue());
addQueue(GameTaskQueue.UPDATE, new GameTaskQueue());
}
public void addQueue(String name, GameTaskQueue queue) {
managedQueues.put(name, queue);
}
public GameTaskQueue getQueue(String name) {
return managedQueues.get(name);
}
/**
* This method adds <code>callable</code> to the queue to be invoked in
* the update() method in the OpenGL thread. The Future returned may be
* utilized to cancel the task or wait for the return object.
*
* @param callable
* @return Future<V>
*/
public <V> Future<V> update(Callable<V> callable) {
return getQueue(GameTaskQueue.UPDATE).enqueue(callable);
}
/**
* This method adds <code>callable</code> to the queue to be invoked in
* the render() method in the OpenGL thread. The Future returned may be
* utilized to cancel the task or wait for the return object.
*
* @param callable
* @return Future<V>
*/
public <V> Future<V> render(Callable<V> callable) {
return getQueue(GameTaskQueue.RENDER).enqueue(callable);
}
}
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