lwjgltextureupdater.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 83 行
JAVA
83 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.util.lwjgl;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.OpenGLException;
import org.lwjgl.opengl.Util;
import com.jme.image.Texture;
import com.jme.image.Image.Format;
import com.jme.scene.state.lwjgl.records.TextureStateRecord;
import com.jme.util.geom.BufferUtils;
public class LWJGLTextureUpdater {
private static IntBuffer idBuff = BufferUtils.createIntBuffer(16);
private static boolean glTexSubImage2DSupported = true;
public static void updateTexture(Texture texture, ByteBuffer data, int w, int h, Format format) {
int dataFormat = TextureStateRecord.getGLDataFormat(format);
int pixelFormat = TextureStateRecord.getGLPixelFormat(format);
idBuff.clear();
GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D, idBuff);
int oldTex = idBuff.get();
GL11.glBindTexture( GL11.GL_TEXTURE_2D, texture.getTextureId() );
GL11.glPixelStorei( GL11.GL_UNPACK_ALIGNMENT, 1 );
if (glTexSubImage2DSupported) {
GL11.glTexSubImage2D( GL11.GL_TEXTURE_2D, 0,
0, 0, w, h, pixelFormat,
GL11.GL_UNSIGNED_BYTE, data );
try {
Util.checkGLError();
} catch ( OpenGLException e ) {
glTexSubImage2DSupported = false;
updateTexture(texture, data, w, h, format);
}
} else {
GL11.glTexImage2D( GL11.GL_TEXTURE_2D, 0,
dataFormat, w,
h, 0, pixelFormat,
GL11.GL_UNSIGNED_BYTE, data );
}
GL11.glBindTexture(GL11.GL_TEXTURE_2D, oldTex);
}
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?