defcolorfadecontroller.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 122 行
JAVA
122 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.util.stat.graph;
import com.jme.scene.Controller;
import com.jme.scene.Geometry;
import com.jme.scene.Spatial.CullHint;
/**
* <p>
* A controller that changes over time the alpha value of the default color of a
* given Geometry. When coupled with an appropriate BlendState, this can be used
* to fade in and out unlit objects.
* </p>
*
* <p>
* An example of an appropriate BlendState to use with this class:
* </p>
*
* <pre>
* BlendState blend = DisplaySystem.getDisplaySystem().getRenderer()
* .createBlendState();
* blend.setBlendEnabled(true);
* blend.setSourceFunction(SourceFunction.SourceAlpha);
* blend.setDestinationFunction(DestinationFunction.OneMinusSourceAlpha);
* </pre>
*
* @author Joshua Slack
*/
public class DefColorFadeController extends Controller {
private static final long serialVersionUID = 1L;
private Geometry target;
private float targetAlpha;
private float rate;
private boolean dir;
/**
* Sets up a new instance of the controller. The
*
* @param target
* the object whose default color we want to change the alpha on.
* @param targetAlpha
* the alpha value we want to end up at.
* @param rate
* the amount, per second, to change the alpha. This value will
* be have its sign flipped if it is not the appropriate
* direction given the current default color's alpha.
*/
public DefColorFadeController(Geometry target, float targetAlpha, float rate) {
this.target = target;
this.targetAlpha = targetAlpha;
this.dir = target.getDefaultColor().a > targetAlpha;
if ((dir && rate > 0) || (!dir && rate < 0)) {
rate *= -1;
}
this.rate = rate;
}
@Override
public void update(float time) {
if (target == null) {
return;
}
float alpha = target.getDefaultColor().a;
alpha += rate * time;
if (dir && alpha <= targetAlpha) {
alpha = targetAlpha;
} else if (!dir && alpha >= targetAlpha) {
alpha = targetAlpha;
}
if (alpha != 0) {
target.setCullHint(CullHint.Inherit);
} else {
target.setCullHint(CullHint.Always);
}
target.getDefaultColor().a = alpha;
if (alpha == targetAlpha) {
target.removeController(this);
// enable gc
target = null;
}
}
}
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