shadervariablepointershort.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 89 行
JAVA
89 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.util.shader.uniformtypes;
import java.io.IOException;
import java.nio.ShortBuffer;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.shader.ShaderVariable;
/** ShaderVariablePointerShort */
public class ShaderVariablePointerShort extends ShaderVariable {
/**
* Specifies the number of values for each element of the generic vertex
* attribute array. Must be 1, 2, 3, or 4.
*/
public int size;
/**
* Specifies the byte offset between consecutive attribute values. If stride
* is 0 (the initial value), the attribute values are understood to be
* tightly packed in the array.
*/
public int stride;
/**
* Specifies whether fixed-point data values should be normalized (true) or
* converted directly as fixed-point values (false) when they are accessed.
*/
public boolean normalized;
/** Specifies if the data is in signed or unsigned format */
public boolean unsigned;
/** The data for the attribute value */
public ShortBuffer data;
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(size, "size", 0);
capsule.write(stride, "stride", 0);
capsule.write(normalized, "normalized", false);
capsule.write(unsigned, "unsigned", false);
capsule.write(data, "data", null);
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
size = capsule.readInt("size", 0);
stride = capsule.readInt("stride", 0);
normalized = capsule.readBoolean("normalized", false);
unsigned = capsule.readBoolean("unsigned", false);
data = capsule.readShortBuffer("data", null);
}
}
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