shadervariable.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 81 行
JAVA
81 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.util.shader;
import java.io.IOException;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.export.Savable;
/**
* An utily class to store shader's uniform variables content.
*/
public class ShaderVariable implements Savable {
/** Name of the uniform variable. * */
public String name;
/** ID of uniform. * */
public int variableID = -1;
/** Needs to be refreshed */
public boolean needsRefresh = true;
public boolean equals(Object obj) {
if (obj instanceof ShaderVariable) {
ShaderVariable temp = (ShaderVariable) obj;
if (name.equals(temp.name)) return true;
}
return false;
}
public void write(JMEExporter e) throws IOException {
OutputCapsule capsule = e.getCapsule(this);
capsule.write(name, "name", "");
capsule.write(variableID, "variableID", -1);
}
public void read(JMEImporter e) throws IOException {
InputCapsule capsule = e.getCapsule(this);
name = capsule.readString("name", "");
variableID = capsule.readInt("variableID", -1);
}
public Class getClassTag() {
return this.getClass();
}
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?