switchmodel.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 70 行
JAVA
70 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene;
import com.jme.util.export.Savable;
/**
* <code>SwitchModel</code> defines an interface for selection of switch
* nodes. Implementing classes provide the way to set the selection criteria, as
* well as define what this criteria is. The interface simply defines a set
* method that accepts an <code>Object</code>. What is done with the provided
* object is defined by the implementor. The child that the switch node is to
* make active should be difined from the <code>getSwitchChild</code> method.
*
* @see com.jme.scene.SwitchNode
* @author Mark Powell
* @version $Id: SwitchModel.java,v 1.7 2006/05/11 19:39:19 nca Exp $
*/
public interface SwitchModel extends Savable {
/**
*
* <code>getSwitchChild</code> returns the index of the node that should
* be set active in the <code>SwitchNode</code>.
*
* @return the index of the active child.
*/
public int getSwitchChild();
/**
*
* <code>set</code> provides a generic set method for implementing
* classes. The value set can be anything, and it is the responsibility of
* the implementing to define what this method will do for the particular
* implementation.
*
* @param value
* the value to set.
*/
public void set(Object value);
}
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