geometrybatchinstance.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 162 行
JAVA
162 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.geometryinstancing;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import com.jme.math.Vector3f;
import com.jme.scene.TexCoords;
import com.jme.scene.TriMesh;
import com.jme.scene.geometryinstancing.instance.GeometryInstance;
/**
* <code>GeometryBatchInstance</code> uses a <code>GeometryBatchInstanceAttributes</code>
* to define an instance of object in world space. Uses TriMesh as source
* data for the instance, instead of GeomBatch which does not have an index
* buffer.
*
* @author Patrik Lindegr閚
*/
public class GeometryBatchInstance
extends GeometryInstance<GeometryBatchInstanceAttributes> {
public TriMesh instanceMesh;
public GeometryBatchInstance(TriMesh sourceBatch,
GeometryBatchInstanceAttributes attributes) {
super(attributes);
this.instanceMesh = sourceBatch;
}
/** Vector used to store and calculate world transformations */
Vector3f worldVector = new Vector3f();
/**
* Uses the instanceAttributes to transform the instanceBatch into world
* coordinates. The transformed instance mesh is added to the mesh.
*
* @param mesh
*/
public void commit(TriMesh mesh) {
if (mesh == null || instanceMesh == null || getNumVerts() <= 0) {
return;
}
int nVerts = 0;
// Texture buffers
for (int i = 0; i < instanceMesh.getNumberOfUnits(); i++) {
TexCoords texBufSrc = instanceMesh.getTextureCoords(i);
TexCoords texBufDst = mesh.getTextureCoords(i);
if (texBufSrc != null && texBufDst != null) {
texBufSrc.coords.rewind();
texBufDst.coords.put(texBufSrc.coords);
}
}
// Vertex buffer
FloatBuffer vertBufSrc = instanceMesh.getVertexBuffer();
FloatBuffer vertBufDst = mesh.getVertexBuffer();
if (vertBufSrc != null && vertBufDst != null) {
vertBufSrc.rewind();
nVerts = vertBufDst.position() / 3;
for (int i = 0; i < instanceMesh.getVertexCount(); i++) {
worldVector.set(vertBufSrc.get(), vertBufSrc.get(),
vertBufSrc.get());
attributes.getWorldMatrix().mult(worldVector, worldVector);
vertBufDst.put(worldVector.x);
vertBufDst.put(worldVector.y);
vertBufDst.put(worldVector.z);
}
}
// Color buffer
FloatBuffer colorBufSrc = instanceMesh.getColorBuffer();
FloatBuffer colorBufDst = mesh.getColorBuffer();
if (colorBufSrc != null && colorBufDst != null) {
colorBufSrc.rewind();
for (int i = 0; i < instanceMesh.getVertexCount(); i++) {
colorBufDst.put(colorBufSrc.get() * attributes.getColor().r);
colorBufDst.put(colorBufSrc.get() * attributes.getColor().g);
colorBufDst.put(colorBufSrc.get() * attributes.getColor().b);
colorBufDst.put(colorBufSrc.get() * attributes.getColor().a);
}
} else if (colorBufDst != null) {
for (int i = 0; i < instanceMesh.getVertexCount(); i++) {
colorBufDst.put(attributes.getColor().r);
colorBufDst.put(attributes.getColor().g);
colorBufDst.put(attributes.getColor().b);
colorBufDst.put(attributes.getColor().a);
}
}
// Normal buffer
FloatBuffer normalBufSrc = instanceMesh.getNormalBuffer();
FloatBuffer normalBufDst = mesh.getNormalBuffer();
if (normalBufSrc != null && normalBufDst != null) {
normalBufSrc.rewind();
for (int i = 0; i < instanceMesh.getVertexCount(); i++) {
worldVector.set(normalBufSrc.get(), normalBufSrc.get(),
normalBufSrc.get());
attributes.getNormalMatrix().mult(worldVector, worldVector);
worldVector.normalizeLocal();
normalBufDst.put(worldVector.x);
normalBufDst.put(worldVector.y);
normalBufDst.put(worldVector.z);
}
}
// Index buffer
IntBuffer indexBufSrc = instanceMesh.getIndexBuffer();
IntBuffer indexBufDst = mesh.getIndexBuffer();
if (indexBufSrc != null && indexBufDst != null) {
indexBufSrc.rewind();
for (int i = 0; i < instanceMesh.getMaxIndex(); i++) {
indexBufDst.put(nVerts + indexBufSrc.get());
}
}
}
public int getNumIndices() {
if (instanceMesh == null) {
return 0;
}
return instanceMesh.getMaxIndex();
}
public int getNumVerts() {
if (instanceMesh == null) {
return 0;
}
return instanceMesh.getVertexCount();
}
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?