lwjglcullstate.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 129 行
JAVA
129 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state.lwjgl;
import org.lwjgl.opengl.GL11;
import com.jme.renderer.RenderContext;
import com.jme.scene.state.CullState;
import com.jme.scene.state.lwjgl.records.CullStateRecord;
import com.jme.system.DisplaySystem;
/**
* <code>LWJGLCullState</code>
*
* @author Mark Powell
* @author Tijl Houtbeckers (added flipped culling mode)
* @author Joshua Slack - reworked for StateRecords.
* @version $Id: LWJGLCullState.java,v 1.12 2007/04/11 18:27:36 nca Exp $
*/
public class LWJGLCullState extends CullState {
private static final long serialVersionUID = 1L;
/**
* @see com.jme.scene.state.RenderState#apply()
*/
public void apply() {
// ask for the current state record
RenderContext<?> context = DisplaySystem.getDisplaySystem().getCurrentContext();
CullStateRecord record = (CullStateRecord) context.getStateRecord(StateType.Cull);
context.currentStates[StateType.Cull.ordinal()] = this;
if (isEnabled()) {
Face useCullMode = getCullFace();
switch (useCullMode) {
case Front:
setCull(GL11.GL_FRONT, record);
setCullEnabled(true, record);
break;
case Back:
setCull(GL11.GL_BACK, record);
setCullEnabled(true, record);
break;
case FrontAndBack:
setCull(GL11.GL_FRONT_AND_BACK, record);
setCullEnabled(true, record);
break;
case None:
setCullEnabled(false, record);
break;
}
setGLPolygonWind(getPolygonWind(), record);
} else {
setCullEnabled(false, record);
setGLPolygonWind(PolygonWind.CounterClockWise, record);
}
if (!record.isValid())
record.validate();
}
private void setCullEnabled(boolean enable, CullStateRecord record) {
if (!record.isValid() || record.enabled != enable) {
if (enable)
GL11.glEnable(GL11.GL_CULL_FACE);
else
GL11.glDisable(GL11.GL_CULL_FACE);
record.enabled = enable;
}
}
private void setCull(int face, CullStateRecord record) {
if (!record.isValid() || record.face != face) {
GL11.glCullFace(face);
record.face = face;
}
}
private void setGLPolygonWind(PolygonWind windOrder, CullStateRecord record) {
if (!record.isValid() || record.windOrder != windOrder) {
switch (windOrder) {
case CounterClockWise:
GL11.glFrontFace(GL11.GL_CCW);
break;
case ClockWise:
GL11.glFrontFace(GL11.GL_CW);
break;
}
record.windOrder = windOrder;
}
}
@Override
public CullStateRecord createStateRecord() {
return new CullStateRecord();
}
}
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