lwjglvertexprogramstate.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 258 行
JAVA
258 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state.lwjgl;
import java.io.BufferedInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.IntBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;
import org.lwjgl.opengl.ARBProgram;
import org.lwjgl.opengl.ARBVertexProgram;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GLContext;
import com.jme.renderer.RenderContext;
import com.jme.scene.state.StateRecord;
import com.jme.scene.state.VertexProgramState;
import com.jme.scene.state.lwjgl.records.VertexProgramStateRecord;
import com.jme.system.DisplaySystem;
import com.jme.util.geom.BufferUtils;
/**
* Implementation of the GL_ARB_vertex_program extension.
*
* @author Eric Woroshow
* @author Joshua Slack - reworked for StateRecords.
* @version $Id: LWJGLVertexProgramState.java,v 1.10 2004/08/07 21:53:18
* ericthered Exp $
*/
public class LWJGLVertexProgramState extends VertexProgramState {
private static final Logger logger = Logger.getLogger(LWJGLVertexProgramState.class.getName());
private static final long serialVersionUID = 1L;
private int programID = -1;
/**
* Determines if the current OpenGL context supports the
* GL_ARB_vertex_program extension.
*
* @see com.jme.scene.state.VertexProgramState#isSupported()
*/
public boolean isSupported() {
return GLContext.getCapabilities().GL_ARB_vertex_program;
}
/**
* Loads the vertex program into a byte array.
*
* @see com.jme.scene.state.VertexProgramState#load(java.net.URL)
*/
public void load(java.net.URL file) {
InputStream inputStream = null;
try {
ByteArrayOutputStream outputStream = new ByteArrayOutputStream(16 * 1024);
inputStream = new BufferedInputStream(file.openStream());
byte[] buffer = new byte[1024];
int byteCount = -1;
// Read the byte content into the output stream first
while((byteCount = inputStream.read(buffer)) > 0)
{
outputStream.write(buffer, 0, byteCount);
}
// Set data with byte content from stream
byte[] data = outputStream.toByteArray();
// Release resources
inputStream.close();
outputStream.close();
program = BufferUtils.createByteBuffer(data.length);
program.put(data);
program.rewind();
programID = -1;
setNeedsRefresh(true);
} catch (Exception e) {
logger.severe("Could not load vertex program: " + e);
logger.logp(Level.SEVERE, getClass().getName(), "load(URL)", "Exception", e);
}
finally {
// Ensure that the stream is closed, even if there is an exception.
if (inputStream != null) {
try {
inputStream.close();
} catch (IOException closeFailure) {
logger.log(Level.WARNING,
"Failed to close the vertex program",
closeFailure);
}
}
}
}
/**
* Loads the vertex program into a byte array.
*
* @see com.jme.scene.state.VertexProgramState#load(java.net.URL)
*/
public void load(String programContents) {
try {
byte[] bytes = programContents.getBytes();
program = BufferUtils.createByteBuffer(bytes.length);
program.put(bytes);
program.rewind();
programID = -1;
setNeedsRefresh(true);
} catch (Exception e) {
logger.severe("Could not load vertex program: " + e);
logger.logp(Level.SEVERE, getClass().getName(), "load(URL)", "Exception", e);
}
}
/**
* Queries OpenGL for errors in the vertex program. Errors are logged as
* SEVERE, noting both the line number and message.
*/
private void checkProgramError() {
if (GL11.glGetError() == GL11.GL_INVALID_OPERATION) {
//retrieve the error position
IntBuffer errorloc = BufferUtils.createIntBuffer(16);
GL11.glGetInteger(ARBProgram.GL_PROGRAM_ERROR_POSITION_ARB,
errorloc);
logger.severe("Error "
+ GL11.glGetString(ARBProgram.GL_PROGRAM_ERROR_STRING_ARB)
+ " in vertex program on line " + errorloc.get(0));
}
}
public String getProgram() {
if (program == null) return null;
program.rewind();
byte[] stringContents = new byte[program.remaining()];
program.get(stringContents);
return new String(stringContents);
}
private void create() {
//first assert that the program is loaded
if (program == null) {
logger.severe("Attempted to apply unloaded vertex program state.");
return;
}
IntBuffer buf = BufferUtils.createIntBuffer(1);
ARBProgram.glGenProgramsARB(buf);
ARBProgram.glBindProgramARB(
ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, buf.get(0));
ARBProgram.glProgramStringARB(
ARBVertexProgram.GL_VERTEX_PROGRAM_ARB,
ARBProgram.GL_PROGRAM_FORMAT_ASCII_ARB, program);
checkProgramError();
programID = buf.get(0);
}
/**
* Applies this vertex program to the current scene. Checks if the
* GL_ARB_vertex_program extension is supported before attempting to enable
* this program.
*
* @see com.jme.scene.state.RenderState#apply()
*/
public void apply() {
if (isSupported()) {
//ask for the current state record
RenderContext<?> context = DisplaySystem.getDisplaySystem().getCurrentContext();
VertexProgramStateRecord record = (VertexProgramStateRecord) context.getStateRecord(StateType.VertexProgram);
context.currentStates[StateType.VertexProgram.ordinal()] = this;
if (!record.isValid() || record.getReference() != this) {
record.setReference(this);
if (isEnabled()) {
//Vertex program not yet loaded
if (programID == -1)
if (program != null)
create();
else
return;
GL11.glEnable(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB);
ARBProgram.glBindProgramARB(
ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, programID);
//load environmental parameters...
for (int i = 0; i < envparameters.length; i++)
if (envparameters[i] != null)
ARBProgram.glProgramEnvParameter4fARB(
ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, i,
envparameters[i][0], envparameters[i][1],
envparameters[i][2], envparameters[i][3]);
//load local parameters...
if (usingParameters) //No sense checking array if we are sure
// no parameters are used
for (int i = 0; i < parameters.length; i++)
if (parameters[i] != null)
ARBProgram.glProgramLocalParameter4fARB(
ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, i,
parameters[i][0], parameters[i][1],
parameters[i][2], parameters[i][3]);
} else {
GL11.glDisable(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB);
}
}
if (!record.isValid())
record.validate();
}
}
@Override
public StateRecord createStateRecord() {
return new VertexProgramStateRecord();
}
}
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