fogstaterecord.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 72 行
JAVA
72 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state.lwjgl.records;
import java.nio.FloatBuffer;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.state.FogState;
import com.jme.scene.state.StateRecord;
import com.jme.util.geom.BufferUtils;
public class FogStateRecord extends StateRecord {
public boolean enabled = false;
public float fogStart = -1;
public float fogEnd = -1;
public float density = -1;
public int fogMode = -1;
public int fogHint = -1;
public ColorRGBA fogColor = null;
public FloatBuffer colorBuff = null;
public FogState.CoordinateSource source = null;
public FogStateRecord() {
fogColor = new ColorRGBA(0,0,0,-1);
colorBuff = BufferUtils.createColorBuffer(1);
}
@Override
public void invalidate() {
super.invalidate();
enabled = false;
fogStart = -1;
fogEnd = -1;
density = -1;
fogMode = -1;
fogHint = -1;
fogColor.set(0,0,0,-1);
source = null;
}
}
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