lwjglzbufferstate.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 131 行
JAVA
131 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state.lwjgl;
import org.lwjgl.opengl.GL11;
import com.jme.renderer.RenderContext;
import com.jme.scene.state.ZBufferState;
import com.jme.scene.state.lwjgl.records.ZBufferStateRecord;
import com.jme.system.DisplaySystem;
/**
* <code>LWJGLZBufferState</code> subclasses ZBufferState to use the LWJGL API
* to access OpenGL.
*
* @author Mark Powell
* @author Joshua Slack - reworked for StateRecords.
* @version $Id: LWJGLZBufferState.java,v 1.10 2007/04/11 18:27:36 nca Exp $
*/
public class LWJGLZBufferState extends ZBufferState {
private static final long serialVersionUID = 1L;
/**
* <code>set</code> turns on the specified depth test specified by the
* state.
*
* @see com.jme.scene.state.RenderState#apply()
*/
public void apply() {
// ask for the current state record
RenderContext<?> context = DisplaySystem.getDisplaySystem().getCurrentContext();
ZBufferStateRecord record = (ZBufferStateRecord) context.getStateRecord(StateType.ZBuffer);
context.currentStates[StateType.ZBuffer.ordinal()] = this;
enableDepthTest(isEnabled(), record);
if (isEnabled()) {
int depthFunc = 0;
switch (getFunction()) {
case Never:
depthFunc = GL11.GL_NEVER;
break;
case LessThan:
depthFunc = GL11.GL_LESS;
break;
case EqualTo:
depthFunc = GL11.GL_EQUAL;
break;
case LessThanOrEqualTo:
depthFunc = GL11.GL_LEQUAL;
break;
case GreaterThan:
depthFunc = GL11.GL_GREATER;
break;
case NotEqualTo:
depthFunc = GL11.GL_NOTEQUAL;
break;
case GreaterThanOrEqualTo:
depthFunc = GL11.GL_GEQUAL;
break;
case Always:
depthFunc = GL11.GL_ALWAYS;
}
applyFunction(depthFunc, record);
}
enableWrite(isWritable(), record);
if (!record.isValid())
record.validate();
}
private void enableDepthTest(boolean enable, ZBufferStateRecord record) {
if (enable && (!record.depthTest || !record.isValid())) {
GL11.glEnable(GL11.GL_DEPTH_TEST);
record.depthTest = true;
} else if (!enable && (record.depthTest || !record.isValid())) {
GL11.glDisable(GL11.GL_DEPTH_TEST);
record.depthTest = false;
}
}
private void applyFunction(int depthFunc, ZBufferStateRecord record) {
if (depthFunc != record.depthFunc || !record.isValid()) {
GL11.glDepthFunc(depthFunc);
record.depthFunc = depthFunc;
}
}
private void enableWrite(boolean enable, ZBufferStateRecord record) {
if (enable != record.writable || !record.isValid()) {
GL11.glDepthMask(enable);
record.writable = enable;
}
}
@Override
public ZBufferStateRecord createStateRecord() {
return new ZBufferStateRecord();
}
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?