shadestate.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 140 行
JAVA
140 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state;
import java.io.IOException;
import com.jme.scene.state.RenderState.StateType;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
/**
* <code>ShadeState</code> maintains the interpolation of color between
* vertices. Smooth shades the colors with proper linear interpolation, while
* flat provides no smoothing. If this state is not enabled, Smooth is used.
*
* @author Mark Powell
* @version $Id: ShadeState.java,v 1.7 2006/11/16 17:02:15 nca Exp $
*/
public abstract class ShadeState extends RenderState {
public enum ShadeMode {
/**
* Pick the color of just one vertex of a triangle and rasterize all
* pixels of the triangle with this color.
*/
Flat,
/**
* Smoothly interpolate the color values between the three colors of the
* three vertices. (Default)
*/
Smooth;
}
// shade mode.
protected ShadeMode shadeMode = ShadeMode.Smooth;
/**
* Constructor instantiates a new <code>ShadeState</code> object with the
* default mode being smooth.
*/
public ShadeState() {
}
/**
* <code>getShade</code> returns the current shading mode.
*
* @return the current shading mode.
*/
public ShadeMode getShadeMode() {
return shadeMode;
}
/**
* <code>setShadeMode</code> sets the current shading mode.
*
* @param shadeMode
* the new shading mode.
* @throws IllegalArgumentException
* if shadeMode is null
*/
public void setShadeMode(ShadeMode shadeMode) {
if (shadeMode == null) {
throw new IllegalArgumentException("shadeMode can not be null.");
}
this.shadeMode = shadeMode;
setNeedsRefresh(true);
}
/**
* <code>getType</code> returns this type of this render state.
* (RS_SHADE).
*
* @see com.jme.scene.state.RenderState#getType()
* @deprecated As of 2.0, use {@link RenderState#getStateType()} instead.
*/
public int getType() {
return RS_SHADE;
}
/**
* <code>getStateType</code> returns the type {@link RenderState.StateType#Shade}
*
* @return {@link RenderState.StateType#Shade}
* @see com.jme.scene.state.RenderState#getStateType()
*/
public StateType getStateType() {
return StateType.Shade;
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(shadeMode, "shadeMode", ShadeMode.Smooth);
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
shadeMode = capsule.readEnum("shadeMode", ShadeMode.class,
ShadeMode.Smooth);
}
public Class getClassTag() {
return ShadeState.class;
}
}
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