lightutil.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 128 行
JAVA
128 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import com.jme.bounding.BoundingVolume;
import com.jme.light.Light;
import com.jme.light.PointLight;
import com.jme.light.SpotLight;
import com.jme.math.FastMath;
import com.jme.math.Plane;
import com.jme.math.Plane.Side;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Geometry;
import com.jme.scene.Spatial;
public class LightUtil {
private static class LightComparator implements Comparator<Light> {
private Spatial sp;
public void setSpatial(Spatial sp) {
this.sp = sp;
}
public int compare( Light l1, Light l2 ) {
float v1 = getValueFor( l1, sp.getWorldBound() );
float v2 = getValueFor( l2, sp.getWorldBound() );
float cmp = v1 - v2;
if ( cmp > FastMath.FLT_EPSILON ) {
return -1;
} else if ( cmp < -FastMath.FLT_EPSILON ) {
return 1;
} else {
return 0;
}
}
}
private static LightComparator lightComparator = new LightComparator();
public static void sort(Geometry geometry, List<Light> lights) {
lightComparator.setSpatial(geometry);
Collections.sort( lights, lightComparator);
}
protected static float getValueFor(Light l, BoundingVolume val) {
if (!l.isEnabled()){
return 0;
} else if (l.getType() == Light.Type.Directional) {
return getColorValue(l);
} else if (l.getType() == Light.Type.Point) {
return getValueFor((PointLight) l, val);
} else if (l.getType() == Light.Type.Spot) { return getValueFor(
(SpotLight) l, val); }
//If a new tipe of light was aded and this was not updated return .3
return .3f;
}
protected static float getValueFor(PointLight l, BoundingVolume val) {
if(val == null) {
return 0;
}
if (l.isAttenuate() && val != null) {
float dist = val.distanceTo(l.getLocation());
float color = getColorValue(l);
float amlat = l.getConstant() + l.getLinear() * dist
+ l.getQuadratic() * dist * dist;
return color / amlat;
}
return getColorValue(l);
}
protected static float getValueFor(SpotLight l, BoundingVolume val) {
if(val == null) {
return 0;
}
Plane p = new Plane(l.getDirection(), l.getDirection().dot(
l.getLocation()));
if (val.whichSide(p) != Side.NEGATIVE)
return getValueFor((PointLight) l, val);
return 0;
}
protected static float getColorValue(Light l) {
return strength(l.getAmbient()) + strength(l.getDiffuse());
}
protected static float strength(ColorRGBA color) {
return FastMath.sqrt(color.r * color.r + color.g * color.g + color.b * color.b);
}
}
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