zbufferstate.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 190 行
JAVA
190 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state;
import java.io.IOException;
import com.jme.scene.state.RenderState.StateType;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
/**
* <code>ZBufferState</code> maintains how the use of the depth buffer is to
* occur. Depth buffer comparisons are used to evaluate what incoming fragment
* will be used. This buffer is based on z depth, or distance between the pixel
* source and the eye.
*
* @author Mark Powell
* @author Joshua Slack
* @version $Id: ZBufferState.java,v 1.8 2006/11/16 17:02:15 nca Exp $
*/
public abstract class ZBufferState extends RenderState {
public enum TestFunction {
/**
* Depth comparison never passes.
*/
Never,
/**
* Depth comparison always passes.
*/
Always,
/**
* Passes if the incoming value is the same as the stored value.
*/
EqualTo,
/**
* Passes if the incoming value is not equal to the stored value.
*/
NotEqualTo,
/**
* Passes if the incoming value is less than the stored value.
*/
LessThan,
/**
* Passes if the incoming value is less than or equal to the stored
* value.
*/
LessThanOrEqualTo,
/**
* Passes if the incoming value is greater than the stored value.
*/
GreaterThan,
/**
* Passes if the incoming value is greater than or equal to the stored
* value.
*/
GreaterThanOrEqualTo;
}
/** Depth function. */
protected TestFunction function = TestFunction.LessThan;
/** Depth mask is writable or not. */
protected boolean writable = true;
/**
* Constructor instantiates a new <code>ZBufferState</code> object. The
* initial values are TestFunction.LessThan and depth writing on.
*/
public ZBufferState() {
}
/**
* <code>getFunction</code> returns the current depth function.
*
* @return the depth function currently used.
*/
public TestFunction getFunction() {
return function;
}
/**
* <code>setFunction</code> sets the depth function.
*
* @param function
* the depth function.
* @throws IllegalArgumentException
* if function is null
*/
public void setFunction(TestFunction function) {
if (function == null) {
throw new IllegalArgumentException("function can not be null.");
}
this.function = function;
setNeedsRefresh(true);
}
/**
* <code>isWritable</code> returns if the depth mask is writable or not.
*
* @return true if the depth mask is writable, false otherwise.
*/
public boolean isWritable() {
return writable;
}
/**
* <code>setWritable</code> sets the depth mask writable or not.
*
* @param writable
* true to turn on depth writing, false otherwise.
*/
public void setWritable(boolean writable) {
this.writable = writable;
setNeedsRefresh(true);
}
/**
* <code>getType</code> returns the type of renderstate this is.
* (RS_ZBUFFER).
*
* @see com.jme.scene.state.RenderState#getType()
* @deprecated As of 2.0, use {@link RenderState#getStateType()} instead.
*/
public int getType() {
return RS_ZBUFFER;
}
/**
* <code>getStateType</code> returns the type {@link RenderState.StateType#ZBuffer}
*
* @return {@link RenderState.StateType#ZBuffer}
* @see com.jme.scene.state.RenderState#getStateType()
*/
public StateType getStateType() {
return StateType.ZBuffer;
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(function, "function", TestFunction.LessThan);
capsule.write(writable, "writable", true);
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
function = capsule.readEnum("function", TestFunction.class, TestFunction.LessThan);
writable = capsule.readBoolean("writable", true);
}
public Class getClassTag() {
return ZBufferState.class;
}
}
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